cynosure.c moire2.c flow.c epicycle.c interference.c \
truchet.c bsod.c crystal.c discrete.c distort.c kumppa.c \
sonar.c demon.c loop.c t3d.c penetrate.c deluxe.c compass.c \
- squiral.c xflame.c wander.c spotlight.c critical.c
+ squiral.c xflame.c wander.c spotlight.c critical.c \
+ phosphor.c xmatrix.c
OBJS = attraction.o blitspin.o bouboule.o braid.o bubbles.o \
bubbles-default.o decayscreen.o deco.o drift.o flag.o \
cynosure.o moire2.o flow.o epicycle.o interference.o \
truchet.o bsod.o crystal.o discrete.o distort.o kumppa.o \
sonar.o demon.o loop.o t3d.o penetrate.o deluxe.o compass.o \
- squiral.o xflame.o wander.o spotlight.o critical.o
+ squiral.o xflame.o wander.o spotlight.o critical.o \
+ phosphor.o xmatrix.o
EXES = attraction blitspin bouboule braid bubbles decayscreen deco \
drift flag flame forest vines galaxy grav greynetic halo \
ant xjack xlyap jigsaw cynosure moire2 flow epicycle \
interference truchet bsod crystal discrete distort kumppa \
sonar demon loop t3d penetrate deluxe compass squiral \
- xflame wander spotlight critical
+ xflame wander spotlight critical phosphor xmatrix
HACK_OBJS_1 = $(UTILS_BIN)/resources.o $(UTILS_BIN)/visual.o \
$(UTILS_BIN)/usleep.o $(UTILS_BIN)/yarandom.o @XMU_OBJS@
critical: critical.o $(HACK_OBJS) $(COL) $(ERASE)
$(CC_HACK) -o $@ $@.o $(HACK_OBJS) $(COL) $(ERASE) $(HACK_LIBS)
+phosphor: phosphor.o $(HACK_OBJS) $(COL)
+ $(CC_HACK) -o $@ $@.o $(HACK_OBJS) $(COL) $(HACK_LIBS)
+
+xmatrix: xmatrix.o $(HACK_OBJS)
+ $(CC_HACK) -o $@ $@.o $(HACK_OBJS) $(HACK_LIBS) $(XPM_LIBS)
+
# The rules for those hacks which follow the `xlockmore' API.
#
critical.o: $(UTILS_SRC)/grabscreen.h
critical.o: $(UTILS_SRC)/visual.h
critical.o: $(UTILS_SRC)/erase.h
+phosphor.o: $(srcdir)/screenhack.h
+phosphor.o: ../config.h
+phosphor.o: $(UTILS_SRC)/yarandom.h
+phosphor.o: $(UTILS_SRC)/usleep.h
+phosphor.o: $(UTILS_SRC)/resources.h
+phosphor.o: $(UTILS_SRC)/hsv.h
+phosphor.o: $(UTILS_SRC)/colors.h
+phosphor.o: $(UTILS_SRC)/grabscreen.h
+phosphor.o: $(UTILS_SRC)/visual.h
+xmatrix.o: $(srcdir)/screenhack.h
+xmatrix.o: ../config.h
+xmatrix.o: $(UTILS_SRC)/yarandom.h
+xmatrix.o: $(UTILS_SRC)/usleep.h
+xmatrix.o: $(UTILS_SRC)/resources.h
+xmatrix.o: $(UTILS_SRC)/hsv.h
+xmatrix.o: $(UTILS_SRC)/colors.h
+xmatrix.o: $(UTILS_SRC)/grabscreen.h
+xmatrix.o: $(UTILS_SRC)/visual.h
+xmatrix.o: $(srcdir)/images/matrix.xpm
+xmatrix.o: $(srcdir)/images/matrix.xbm