- /* Very crude approx of Sqrt 3, so it will not cause drawing errors. */
- hex.x = ap->xb + ccol * ap->xs - (int) ((double) ap->xs * 1.6 / 2.0);
- hex.y = ap->yb + crow * ap->ys - (int) ((double) ap->ys * 1.6 / 2.0);
- for (side = 0; side < 6; side++) {
- if (side > 0) {
- hex.x += ap->hexagonList[side].x;
- hex.y += ap->hexagonList[side].y;
+ if (ap->sharpturn) {
+ hex.x = ap->xb + ccol * ap->xs - (int) ((double) ap->xs / 2.0) - 1;
+ hex.y = ap->yb + crow * ap->ys - (int) ((double) ap->ys / 2.0) - 1;
+ for (side = 0; side < 6; side++) {
+ if (side > 0) {
+ hex.x += ap->shape.hexagon[side].x;
+ hex.y += ap->shape.hexagon[side].y;
+ }
+ if (truchetstate == side % 2)
+ XDrawArc(MI_DISPLAY(mi), MI_WINDOW(mi), MI_GC(mi),
+ hex.x, hex.y, ap->xs, ap->ys,
+ ((570 - (side * 60) + fudge) % 360) * 64, (120 - 2 * fudge) * 64);
+ }
+ } else {
+
+ /* Very crude approx of Sqrt 3, so it will not cause drawing errors. */
+ hex.x = ap->xb + ccol * ap->xs - (int) ((double) ap->xs * 1.6 / 2.0);
+ hex.y = ap->yb + crow * ap->ys - (int) ((double) ap->ys * 1.6 / 2.0);
+ for (side = 0; side < 6; side++) {
+ if (side > 0) {
+ hex.x += ap->shape.hexagon[side].x;
+ hex.y += ap->shape.hexagon[side].y;
+ }
+ hex2.x = hex.x + ap->shape.hexagon[side + 1].x / 2;
+ hex2.y = hex.y + ap->shape.hexagon[side + 1].y / 2;
+ if (truchetstate == side % 3)
+ /* Crude approx of 120 deg, so it will not cause drawing errors. */
+ XDrawArc(MI_DISPLAY(mi), MI_WINDOW(mi), MI_GC(mi),
+ hex2.x, hex2.y,
+ (int) ((double) ap->xs * 1.5), (int) ((double) ap->ys * 1.5),
+ ((555 - (side * 60)) % 360) * 64, 90 * 64);