<hgroup>
<number id="points" type="spinbutton" arg="-points %"
_label="Ball Count" low="0" high="200" default="0"/>
- <number id="points" type="slider" arg="-size %"
+ <number id="size" type="slider" arg="-size %"
_low-label="Ball Mass" _high-label="High"
low="0" high="100" default="0"/>
</hgroup>
<number id="threshold" type="slider" arg="-threshold %"
_label="Repulsion Threshold"
_low-label="Small" _high-label="Large"
- low="0" high="500" default="100"/>
+ low="0" high="600" default="200"/>
<number id="segments" type="slider" arg="-segments %"
_label="Trail Length" _low-label="Short" _high-label="Long"
<number id="delay" type="slider" arg="-delay %"
_label="Speed" _low-label="Slow" _high-label="Fast"
- low="0" high="20000" default="10000"
+ low="0" high="40000" default="10000"
convert="invert"/>
<number id="ncolors" type="slider" arg="-colors %"
<!-- #### -graphmode [none] -->
<_description>
-Like qix, this uses a simple simple motion model to generate many
-different display modes. The control points attract each other up to
-a certain distance, and then begin to repel each other. The
+
+Uses a simple simple motion model to generate many different display
+modes. The control points attract each other up to a certain
+distance, and then begin to repel each other. The
attraction/repulsion is proportional to the distance between any two
particles, similar to the strong and weak nuclear forces.
-One of the most interesting ways to watch this hack is simply as
-bouncing balls, because their motions and interactions with each
-other are so odd. Sometimes two balls will get into a tight orbit
-around each other, to be interrupted later by a third, or by the edge
-of the screen. It looks quite chaotic.
-
-Written by Jamie Zawinski, based on Lisp code by John Pezaris.
+Written by Jamie Zawinski and John Pezaris; 1992.
</_description>
</screensaver>