low="0" high="20000" default="10000"
convert="invert"/>
- <select id="render">
- <option id="normal" _label="Normal"/>
- <option id="solid" _label="Untextured" arg-set="-no-texture"/>
- <option id="wire" _label="Wireframe" arg-set="-wire"/>
- </select>
-
- <boolean id="light" _label="Use light" arg-set="-light"/>
-
+ <boolean id="tex" _label="Textured" arg-unset="-no-texture"/>
+ <boolean id="light" _label="Lighting" arg-set="-light"/>
+ <boolean id="wire" _label="Wireframe" arg-set="-wireframe"/>
<boolean id="showfps" _label="Show Frames-per-Second" arg-set="-fps"/>
<_description>
Draws an animation of a textured tunnel in GL.
-Requires OpenGL, and a machine with fast hardware support for texture maps.
-Written by Eric Lassauge and Roman Podobedov.
+Written by Eric Lassauge and Roman Podobedov; 2003.
</_description>
</screensaver>