<?xml version="1.0" encoding="ISO-8859-1"?>
-<screensaver name="atunnel" _label="Atunnel">
+<screensaver name="atunnel" _label="Atunnel" gl="yes">
<command arg="-root"/>
- <number id="speed" type="slider" arg="-delay %"
- _label="Speed" _low-label="Slow" _high-label="Fast"
- low="0" high="20000" default="10000"
- convert="invert"/>
+ <video href="https://www.youtube.com/watch?v=mpCRbi3jkuc"/>
- <select id="render">
- <option id="normal" _label="Normal"/>
- <option id="solid" _label="Untextured" arg-set="-no-texture"/>
- <option id="wire" _label="Wireframe" arg-set="-wire"/>
- </select>
+ <number id="delay" type="slider" arg="-delay %"
+ _label="Frame rate" _low-label="Low" _high-label="High"
+ low="0" high="100000" default="10000"
+ convert="invert"/>
- <boolean id="light" _label="Use light" arg-set="-light"/>
+ <boolean id="tex" _label="Textured" arg-unset="-no-texture"/>
+ <boolean id="light" _label="Lighting" arg-set="-light"/>
+ <boolean id="wire" _label="Wireframe" arg-set="-wireframe"/>
+ <boolean id="showfps" _label="Show frame rate" arg-set="-fps"/>
- <boolean id="showfps" _label="Show Frames-per-Second" arg-set="-fps"/>
+ <xscreensaver-updater />
<_description>
-Draws an animation of a textured tunnel in GL.
-Requires OpenGL, and a machine with fast hardware support for texture maps.
+Zooming through a textured tunnel.
-Written by Eric Lassauge and Roman Podobedov.
+Written by Eric Lassauge and Roman Podobedov; 2003.
</_description>
</screensaver>