From http://www.jwz.org/xscreensaver/xscreensaver-5.24.tar.gz
[xscreensaver] / hacks / config / glblur.xml
index 7a885098709d1e188b562556d005893dcf1be1e5..45fd4b315047bd2b303f077d2c759a73c7f7b5a4 100644 (file)
@@ -1,22 +1,22 @@
 <?xml version="1.0" encoding="ISO-8859-1"?>
 
-<screensaver name="glblur" _label="GLBlur">
+<screensaver name="glblur" _label="GLBlur" gl="yes">
 
   <command arg="-root"/>
 
   <number id="delay" type="slider" arg="-delay %"
-          _label="Speed" _low-label="Slow" _high-label="Fast"
-          low="0" high="50000" default="10000"
+          _label="Frame rate" _low-label="Low" _high-label="High"
+          low="0" high="100000" default="10000"
           convert="invert"/>
 
   <number id="blursize" type="slider" arg="-blursize %"
-          _label="Blur Smoothness" _low-label="Sparse" _high-label="Dense"
+          _label="Blur smoothness" _low-label="Sparse" _high-label="Dense"
           low="1" high="100" default="15"/>
 
   <boolean id="wander" _label="Wander" arg-unset="-no-wander"/>
 
   <select id="rotation">
-    <option id="no"  _label="Don't Rotate"               arg-set="-spin 0"/>
+    <option id="no"  _label="Don't rotate"               arg-set="-spin 0"/>
     <option id="x"   _label="Rotate around X axis"       arg-set="-spin X"/>
     <option id="y"   _label="Rotate around Y axis"       arg-set="-spin Y"/>
     <option id="z"   _label="Rotate around Z axis"       arg-set="-spin Z"/>
     <option id="xyz" _label="Rotate around all three axes"/>
   </select>
 
-  <boolean id="showfps" _label="Show Frames-per-Second" arg-set="-fps"/>
+  <boolean id="showfps" _label="Show frame rate" arg-set="-fps"/>
+
+  <xscreensaver-updater />
 
   <_description>
-This program draws a box and a few line segments, and generates a
-radial blur outward from it.  This creates flowing field effects.
+Generates flowing field effects from the vapor trails around a moving
+object.
 
 This is done by rendering the scene into a small texture, then
 repeatedly rendering increasingly-enlarged and increasingly-transparent
 versions of that texture onto the frame buffer.  As such, it's quite
-graphics intensive: don't bother trying to run this if you don't have
-hardware-accelerated OpenGL texture support.  It will hurt your
-machine bad.
+GPU-intensive: if you don't have a very good graphics card, it
+will hurt your machine bad.
 
 Written by Jamie Zawinski; 2002.
   </_description>