<command arg="-root"/>
- <number id="speed" type="slider" arg="-delay %"
+ <number id="delay" type="slider" arg="-delay %"
_label="Speed" _low-label="Slow" _high-label="Fast"
low="0" high="50000" default="10000"
convert="invert"/>
<boolean id="wander" _label="Wander" arg-unset="-no-wander"/>
<select id="rotation">
- <option id="no" _label="Don't Rotate" arg-set="-no-spin"/>
- <option id="x" _label="Rotate around X axis" arg-set="-spin X"/>
- <option id="y" _label="Rotate around Y axis" arg-set="-spin Y"/>
- <option id="z" _label="Rotate around Z axis" arg-set="-spin Z"/>
+ <option id="no" _label="Don't Rotate" arg-set="-spin 0"/>
+ <option id="x" _label="Rotate around X axis" arg-set="-spin X"/>
+ <option id="y" _label="Rotate around Y axis" arg-set="-spin Y"/>
+ <option id="z" _label="Rotate around Z axis" arg-set="-spin Z"/>
<option id="xy" _label="Rotate around X and Y axes" arg-set="-spin XY"/>
<option id="xz" _label="Rotate around X and Z axes" arg-set="-spin XZ"/>
<option id="yz" _label="Rotate around Y and Z axes" arg-set="-spin YZ"/>
<option id="xyz" _label="Rotate around all three axes"/>
</select>
- <select id="render">
- <option id="wire" _label="Wireframe" arg-set="-wireframe"/>
- <option id="solid" _label="Solid"/>
- </select>
-
<boolean id="showfps" _label="Show Frames-per-Second" arg-set="-fps"/>
<_description>
repeatedly rendering increasingly-enlarged and increasingly-transparent
versions of that texture onto the frame buffer. As such, it's quite
graphics intensive: don't bother trying to run this if you don't have
-hardware-accelerated OpenGL texture support. It will hurt your machine bad.
+hardware-accelerated OpenGL texture support. It will hurt your
+machine bad.
+
+Written by Jamie Zawinski; 2002.
</_description>
</screensaver>