radial blur outward from it. This creates flowing field effects.
This is done by rendering the scene into a small texture, then
repeatedly rendering increasingly-enlarged and increasingly-transparent
versions of that texture onto the frame buffer. As such, it's quite
radial blur outward from it. This creates flowing field effects.
This is done by rendering the scene into a small texture, then
repeatedly rendering increasingly-enlarged and increasingly-transparent
versions of that texture onto the frame buffer. As such, it's quite