--- /dev/null
+<?xml version="1.0" encoding="ISO-8859-1"?>
+
+<screensaver name="glforestfire" _label="GLForestFire">
+
+ <command arg="-root"/>
+
+ <number id="speed" type="slider" arg="-delay %"
+ _label="Speed" _low-label="Slow" _high-label="Fast"
+ low="0" high="20000" default="10000"
+ convert="invert"/>
+
+ <number id="count" type="slider" arg="-count %"
+ _label="Count" _low-label="Rain" _high-label="Huge Fire"
+ low="0" high="8000" default="800"/>
+
+ <number id="trees" type="slider" arg="-trees %"
+ _label="Number of trees" _low-label="Desert" _high-label="Forest"
+ low="0" high="15" default="5"/>
+
+ <select id="render">
+ <option id="normal" _label="Normal"/>
+ <option id="solid" _label="Untextured" arg-set="-no-texture"/>
+ <option id="wire" _label="Wireframe" arg-set="-wireframe"/>
+ </select>
+
+ <select id="movement">
+ <option id="wander" _label="Wander"/>
+ <option id="still" _label="Still" arg-set="-no-wander"/>
+ <option id="trackmouse" _label="Track mouse" arg-set="-trackmouse"/>
+ </select>
+
+ <boolean id="fog" _label="Fog" arg-set="-fog"/>
+ <boolean id="shadow" _label="No shadow" arg-set="-no-shadow"/>
+
+ <boolean id="showfps" _label="Show Frames-per-Second" arg-set="-fps"/>
+
+ <_description>
+Draws an animation of sprinkling fire-like 3D triangles in a landscape
+filled with trees. Requires OpenGL, and a machine with fast hardware
+support for texture maps.
+
+Written by Eric Lassauge <lassauge@mail.dotcom.fr>.
+ </_description>
+</screensaver>