-The gist of it is that you have what is, structurally, a tetrahedron
-with tesselated faces. the vertices on these faces have forces on
-them in the form of one proportional to their distance from the surface
-of a sphere, and one which is proportional to how far they differ from
-some ideal distance from their neighbors. They also have inertia.
-The forces and distance are parameters and there are also a couple
-of visual parameters.
+ <number id="delay" type="slider" arg="-delay %"
+ _label="Animation Speed" _low-label="Slow" _high-label="Fast"
+ low="0" high="20000" default="20000"
+ convert="invert"/>
+
+ <_description>
+This does bad things with quasi-spherical objects.