<hgroup>
<vgroup>
-
- <number id="complexity" type="slider" arg="-complexity %"
- _label="Complexity" _low-label="Low" _high-label="High"
- low="1" high="3" default="2"/>
+ <number id="delay" type="slider" arg="-delay %"
+ _label="Frame rate" _low-label="Low" _high-label="High"
+ low="0" high="100000" default="20000"
+ convert="invert"/>
<number id="speed" type="slider" arg="-speed %"
_label="Rotation speed" _low-label="Slow" _high-label="Fast"
- low="50" high="1000" default="250"/>
+ low="50" high="1000" default="500"/>
- <number id="spherism" type="slider" arg="-spherism %"
- _label="Sphere strength" _low-label="None" _high-label="Strong"
- low="0" high="1000" default="200"/>
+ <number id="damping" type="slider" arg="-damping %"
+ _label="Inertial damping" _low-label="Low" _high-label="High"
+ low="10" high="1000" default="500" convert="invert"/>
<number id="hold" type="slider" arg="-hold %"
_label="Vertex-vertex force" _low-label="None" _high-label="Strong"
- low="0" high="1000" default="700"/>
-
+ low="0" high="1000" default="800"/>
</vgroup>
<vgroup>
+ <number id="complexity" type="slider" arg="-complexity %"
+ _label="Complexity" _low-label="Low" _high-label="High"
+ low="1" high="3" default="2"/>
+
+ <number id="spherism" type="slider" arg="-spherism %"
+ _label="Sphere strength" _low-label="None" _high-label="Strong"
+ low="0" high="1000" default="75"/>
<number id="distance" type="slider" arg="-distance %"
_label="Vertex-vertex behavior" _low-label="Expand"
- _high-label="Collapse" low="0" high="1000" default="300"/>
-
- <number id="damping" type="slider" arg="-damping %"
- _label="Inertial damping" _low-label="Low" _high-label="High"
- low="10" high="1000" default="500" convert="invert"/>
+ _high-label="Collapse" low="0" high="1000" default="100"/>
<number id="spooky" type="slider" arg="-spooky %"
_label="Spookiness" _low-label="None" _high-label="Spoooooky"
low="0" high="12" default="0"/>
- <number id="delay" type="slider" arg="-delay %"
- _label="Animation Speed" _low-label="Slow" _high-label="Fast"
- low="0" high="20000" default="20000"
- convert="invert"/>
</vgroup>
</hgroup>
</select>
<boolean id="wireframe" _label="Wireframe" arg-set="-wireframe"/>
- <boolean id="showfps" _label="Show Frames-per-Second" arg-set="-fps"/>
+ <boolean id="showfps" _label="Show frame rate" arg-set="-fps"/>
</hgroup>
You have a tetrahedron with tesselated faces. The vertices on these
faces have forces on them: one proportional to the distance from the
surface of a sphere; and one proportional to the distance from the
-neighbors. They also have inertia.
-
-The resulting effect can range from a shape that does nothing, to a
-frenetic polygon storm. Somewhere in between there it usually
-manifests as a blob that jiggles in a kind of disturbing manner.
+neighbors. They also have inertia. The resulting effect can range
+from a shape that does nothing, to a frenetic polygon storm.
+Somewhere in between there it usually manifests as a blob that jiggles
+in a kind of disturbing manner.
Written by Keith Macleod; 2003.
</_description>