http://www.jwz.org/xscreensaver/xscreensaver-5.07.tar.gz
[xscreensaver] / hacks / config / jigglypuff.xml
index d88b93ee93c2a0a46842e0c3568570873150c72f..3597c0f17fd794c0234a28f3e601f152e4958ea2 100644 (file)
@@ -8,42 +8,40 @@
 
   <hgroup>
    <vgroup>
-
-      <number id="complexity" type="slider" arg="-complexity %"
-              _label="Complexity" _low-label="Low" _high-label="High"
-              low="1" high="3" default="2"/>
+      <number id="delay" type="slider" arg="-delay %"
+              _label="Frame rate" _low-label="Low" _high-label="High"
+              low="0" high="100000" default="20000"
+              convert="invert"/>
 
       <number id="speed" type="slider" arg="-speed %"
               _label="Rotation speed" _low-label="Slow" _high-label="Fast"
-              low="50" high="1000" default="250"/>
+              low="50" high="1000" default="500"/>
 
-      <number id="spherism" type="slider" arg="-spherism %"
-               _label="Sphere strength" _low-label="None" _high-label="Strong"
-               low="0" high="1000" default="200"/>
+      <number id="damping" type="slider" arg="-damping %"
+               _label="Inertial damping" _low-label="Low" _high-label="High"
+               low="10" high="1000" default="500" convert="invert"/>
 
       <number id="hold" type="slider" arg="-hold %"
                _label="Vertex-vertex force" _low-label="None" _high-label="Strong"
-               low="0" high="1000" default="700"/>
-
+               low="0" high="1000" default="800"/>
     </vgroup>
     <vgroup>
+      <number id="complexity" type="slider" arg="-complexity %"
+              _label="Complexity" _low-label="Low" _high-label="High"
+              low="1" high="3" default="2"/>
+
+      <number id="spherism" type="slider" arg="-spherism %"
+               _label="Sphere strength" _low-label="None" _high-label="Strong"
+               low="0" high="1000" default="75"/>
 
       <number id="distance" type="slider" arg="-distance %"
                _label="Vertex-vertex behavior" _low-label="Expand"
-               _high-label="Collapse" low="0" high="1000" default="300"/>
-
-      <number id="damping" type="slider" arg="-damping %"
-               _label="Inertial damping" _low-label="Low" _high-label="High"
-               low="10" high="1000" default="500" convert="invert"/>
+               _high-label="Collapse" low="0" high="1000" default="100"/>
 
       <number id="spooky" type="slider" arg="-spooky %"
                _label="Spookiness" _low-label="None" _high-label="Spoooooky"
                low="0" high="12" default="0"/>
 
-      <number id="delay" type="slider" arg="-delay %"
-              _label="Animation Speed" _low-label="Slow" _high-label="Fast"
-              low="0" high="20000" default="20000"
-              convert="invert"/>
     </vgroup>
   </hgroup>
 
@@ -61,7 +59,7 @@
    </select>
 
    <boolean id="wireframe" _label="Wireframe" arg-set="-wireframe"/>
-   <boolean id="showfps" _label="Show Frames-per-Second" arg-set="-fps"/>
+   <boolean id="showfps" _label="Show frame rate" arg-set="-fps"/>
 
   </hgroup>
 
@@ -71,11 +69,10 @@ This does bad things with quasi-spherical objects.
 You have a tetrahedron with tesselated faces.  The vertices on these
 faces have forces on them: one proportional to the distance from the
 surface of a sphere; and one proportional to the distance from the
-neighbors.  They also have inertia.
-
-The resulting effect can range from a shape that does nothing, to a
-frenetic polygon storm.  Somewhere in between there it usually
-manifests as a blob that jiggles in a kind of disturbing manner.
+neighbors.  They also have inertia.  The resulting effect can range
+from a shape that does nothing, to a frenetic polygon storm.
+Somewhere in between there it usually manifests as a blob that jiggles
+in a kind of disturbing manner.
 
 Written by Keith Macleod; 2003.
   </_description>