<command arg="-root"/>
- <number id="delay" type="slider" arg="-solve-delay %"
- _label="Frame rate" _low-label="Low" _high-label="High"
- low="0" high="100000" default="10000"
- convert="invert"/>
-
- <number id="pre-delay" type="slider" arg="-pre-delay %"
- _label="Linger before solving"
- _low-label="0 seconds" _high-label="10 seconds"
- low="0" high="10000000" default="2000000"/>
-
- <number id="post-delay" type="slider" arg="-post-delay %"
- _label="Linger after solving"
- _low-label="0 seconds" _high-label="10 seconds"
- low="0" high="10000000" default="4000000"/>
-
- <number id="grid-size" type="spinbutton" arg="-grid-size %"
- _label="Grid size" low="0" high="100" default="0"/>
-
- <select id="generator">
- <option id="mrandom" _label="Random maze generator"/>
- <option id="m0" _label="Depth-first backtracking maze generator"
- arg-set="-generator 0"/>
- <option id="m1" _label="Wall-building maze generator (Prim)"
- arg-set="-generator 1"/>
- <option id="m2" _label="Set-joining maze generator (Kruskal)"
- arg-set="-generator 2"/>
- </select>
-
<hgroup>
- <select id="ignorance">
- <option id="smart" _label="Head toward exit"/>
- <option id="dumb" _label="Ignorant of exit direction"
- arg-set="-ignorant"/>
- </select>
+ <vgroup>
+ <number id="delay" type="slider" arg="-solve-delay %"
+ _label="Frame rate" _low-label="Low" _high-label="High"
+ low="0" high="100000" default="10000"
+ convert="invert"/>
+
+ <select id="generator">
+ <option id="mrandom" _label="Random maze generator"/>
+ <option id="m0" _label="Depth-first backtracking maze generator"
+ arg-set="-generator 0"/>
+ <option id="m1" _label="Wall-building maze generator (Prim)"
+ arg-set="-generator 1"/>
+ <option id="m2" _label="Set-joining maze generator (Kruskal)"
+ arg-set="-generator 2"/>
+ </select>
+
+ <hgroup>
+ <select id="ignorance">
+ <option id="smart" _label="Head toward exit"/>
+ <option id="dumb" _label="Ignorant of exit direction"
+ arg-set="-ignorant"/>
+ </select>
+
+ </hgroup>
+
+ <hgroup>
+ <number id="grid-size" type="spinbutton" arg="-grid-size %"
+ _label="Grid size" low="0" high="100" default="0"/>
+ <boolean id="showfps" _label="Show frame rate" arg-set="-fps"/>
+ </hgroup>
- <boolean id="showfps" _label="Show frame rate" arg-set="-fps"/>
+ </vgroup>
+
+ <vgroup>
+ <number id="pre-delay" type="slider" arg="-pre-delay %"
+ _label="Linger before solving"
+ _low-label="0 seconds" _high-label="10 seconds"
+ low="0" high="10000000" default="2000000"/>
+
+ <number id="post-delay" type="slider" arg="-post-delay %"
+ _label="Linger after solving"
+ _low-label="0 seconds" _high-label="10 seconds"
+ low="0" high="10000000" default="4000000"/>
+
+ <xscreensaver-updater />
+
+ </vgroup>
</hgroup>
+
<_description>
This generates random mazes, with three different algorithms: Kruskal,
Prim, and a depth-first recursive backtracker. It also solves them.