<?xml version="1.0" encoding="ISO-8859-1"?>
-<screensaver name="pulsar" _label="Pulsar">
+<screensaver name="pulsar" _label="Pulsar" gl="yes">
<command arg="-root"/>
- <hgroup>
- <select id="render">
- <option id="flat" _label="Use Flat Coloring" arg-set="-no-light"/>
- <option id="light" _label="Directional Lighting"/>
- </select>
-
- <select id="render">
- <option id="wire" _label="Wireframe" arg-set="-wire"/>
- <option id="solid" _label="Solid Surface"/>
- </select>
- </hgroup>
-
- <number id="speed" type="slider" arg="-delay %"
- _label="Speed" _low-label="Slow" _high-label="Fast"
- low="0" high="20000" default="10000"
+ <number id="delay" type="slider" arg="-delay %"
+ _label="Frame rate" _low-label="Low" _high-label="High"
+ low="0" high="100000" default="10000"
convert="invert"/>
- <number id="quads" type="slider" arg="-quads %"
- _label="Quad Count" low="1" high="50" default="5"/>
+ <number id="quads" type="spinbutton" arg="-quads %"
+ _label="Quad count" low="1" high="50" default="5"/>
<hgroup>
<vgroup>
- <boolean id="light" _label="Enable Lighting" arg-set="-light"/>
- <boolean id="fog" _label="Enable Fog" arg-set="-fog"/>
- <boolean id="texture" _label="Enable Texturing" arg-set="-texture"/>
- <boolean id="mipmap" _label="Enable Texture Mipmaps" arg-set="-mipmap"/>
+ <boolean id="light" _label="Enable lighting" arg-set="-light"/>
+ <boolean id="fog" _label="Enable fog" arg-set="-fog"/>
+ <boolean id="texture" _label="Enable texturing" arg-set="-texture"/>
+ <boolean id="mipmap" _label="Enable texture mipmaps" arg-set="-mipmap"/>
</vgroup>
<vgroup>
- <boolean id="no-blend" _label="Enable Blending" arg-set="-no-blend"/>
- <boolean id="antialias" _label="Anti-alias Lines" arg-set="-antialias"/>
- <boolean id="texture_quality" _label="Enable Texture Filtering"
+ <boolean id="no-blend" _label="Enable blending" arg-unset="-no-blend"/>
+ <boolean id="antialias" _label="Anti-alias lines" arg-set="-antialias"/>
+ <boolean id="texture_quality" _label="Enable texture filtering"
arg-set="-texture_quality"/>
- <boolean id="do_depth" _label="Enable Depth Buffer" arg-set="-do_depth"/>
+ <boolean id="do_depth" _label="Enable depth buffer" arg-set="-do_depth"/>
</vgroup>
</hgroup>
- <boolean id="showfps" _label="Show Frames-per-Second" arg-set="-fps"/>
-
- <file id="bitmap" _label="Texture PPM File" arg="-bitmap %"/>
+ <boolean id="showfps" _label="Show frame rate" arg-set="-fps"/>
<_description>
Draws some intersecting planes, making use of alpha blending, fog,
-textures, and mipmaps, plus a ``frames per second'' meter so that you
-can tell how fast your graphics card is... Requires OpenGL. Written
-by David Konerding.
+textures, and mipmaps.
+
+Written by David Konerding; 1999.
</_description>
</screensaver>