<command arg="-root"/>
- <number id="delay" type="slider" arg="-delay %"
- _label="Speed" _low-label="Slow" _high-label="Fast"
- low="0" high="80000" default="30000"
- convert="invert"/>
-
- <select id="mode">
- <option id="speedmine" _label="Tunnel"/>
- <option id="speedworm" _label="Worm" arg-set="-worm"/>
- </select>
-
- <number id="velocity" type="slider" arg="-maxspeed %"
- _label="Max Velocity" _low-label="Slow" _high-label="Fast"
- low="1" high="1000" default="700"/>
-
- <number id="thrust" type="slider" arg="-thrust %"
- _label="Thrust" _low-label="Slow" _high-label="Fast"
- low="0.0" high="4.0" default="1.0"/>
-
- <number id="gravity" type="slider" arg="-gravity %"
- _label="Gravity" _low-label="Low" _high-label="High"
- low="0.0" high="25.0" default="9.8"/>
-
- <boolean id="terrain" _label="Rocky Walls" arg-unset="-no-terrain"/>
- <boolean id="bump" _label="Allow Wall Collisions" arg-unset="-no-bumps"/>
- <boolean id="bonus" _label="Present Bonuses" arg-unset="-no-bonuses"/>
- <boolean id="xhair" _label="Display Crosshair" arg-unset="-no-crosshair"/>
+ <hgroup>
+ <vgroup>
+ <number id="delay" type="slider" arg="-delay %"
+ _label="Frame rate" _low-label="Low" _high-label="High"
+ low="0" high="100000" default="30000"
+ convert="invert"/>
+
+ <number id="velocity" type="slider" arg="-maxspeed %"
+ _label="Max velocity" _low-label="Slow" _high-label="Fast"
+ low="1" high="1000" default="700"/>
+
+ <number id="thrust" type="slider" arg="-thrust %"
+ _label="Thrust" _low-label="Slow" _high-label="Fast"
+ low="0.0" high="4.0" default="1.0"/>
+
+ <number id="gravity" type="slider" arg="-gravity %"
+ _label="Gravity" _low-label="Low" _high-label="High"
+ low="0.0" high="25.0" default="9.8"/>
+ </vgroup>
+ <vgroup>
+
+ <select id="mode">
+ <option id="speedmine" _label="Tunnel"/>
+ <option id="speedworm" _label="Worm" arg-set="-worm"/>
+ </select>
+
+ <boolean id="terrain" _label="Rocky walls" arg-unset="-no-terrain"/>
+ <boolean id="bump" _label="Allow wall collisions" arg-unset="-no-bumps"/>
+ <boolean id="bonus" _label="Present bonuses" arg-unset="-no-bonuses"/>
+ <boolean id="xhair" _label="Display crosshair" arg-unset="-no-crosshair"/>
+ <boolean id="wire" _label="Wireframe" arg-set="-wireframe"/>
+
+ <boolean id="showfps" _label="Show frame rate" arg-set="-fps"/>
+ </vgroup>
+ </hgroup>
<!-- #### -vertigo [1.0] -->
<!-- #### -darkground [#101010] -->
<!-- #### -no-widening -->
<!-- #### -psychedelic -->
- <boolean id="wire" _label="Wireframe" arg-set="-wireframe"/>
+ <xscreensaver-updater />
<_description>
Simulates speeding down a rocky mineshaft, or a funky dancing worm.