*/
#include <math.h>
+#include <time.h>
#include "screenhack.h"
/*#include <X11/Xmd.h>*/
st->img_loader = load_image_async_simple (0, st->xgwa.screen, st->window,
st->window, 0, 0);
- st->start_time = time ((time_t) 0);
+ st->start_time = time ((time_t *) 0);
return st;
}
{
int i;
- st->start_time = time ((time_t) 0);
+ st->start_time = time ((time_t *) 0);
st->buffer_map = 0;
st->orig_map = XGetImage(st->dpy, st->window, 0, 0, st->xgwa.width, st->xgwa.height,
}
if (!st->img_loader &&
- st->start_time + st->duration < time ((time_t) 0)) {
+ st->start_time + st->duration < time ((time_t *) 0)) {
st->img_loader = load_image_async_simple (0, st->xgwa.screen, st->window,
st->window, 0, 0);
return st->delay;
#ifdef HAVE_XSHM_EXTENSION
"*useSHM: False", /* xshm turns out not to help. */
#endif /* HAVE_XSHM_EXTENSION */
-#ifdef USE_IPHONE
+#ifdef HAVE_MOBILE
"*ignoreRotation: True",
"*rotateImages: True",
#endif