eruption_reshape (Display *dpy, Window window, void *closure,
unsigned int w, unsigned int h)
{
+#if 0
+ struct state *st = (struct state *) closure;
+ int i;
+ for (i = 0; i < st->iWinHeight; ++i)
+ free (st->fire[i]);
+
+ st->iWinWidth = w;
+ st->iWinHeight = h;
+
+ free (st->fire);
+ st->fire = calloc( st->iWinHeight, sizeof(unsigned char*));
+ for (i = 0; i < st->iWinHeight; ++i)
+ st->fire[i] = calloc( st->iWinWidth, sizeof(unsigned char));
+ st->draw_i = -1;
+#endif
}
static Bool