{
XGCValues gcValues;
XWindowAttributes XWinAttribs;
- int iBitsPerPixel, i;
+ int /*iBitsPerPixel,*/ i;
/* Create the Image for drawing */
XGetWindowAttributes( st->dpy, st->window, &XWinAttribs );
for( i=0; i<pfvc; i++ )
if( pfv[ i ].depth == XWinAttribs.depth )
{
- iBitsPerPixel = pfv[ i ].bits_per_pixel;
+ /*iBitsPerPixel = pfv[ i ].bits_per_pixel;*/
break;
}
if( pfv )
time_t nTime = time( NULL );
unsigned short iFrame = 0;
#endif /* VERBOSE */
- int i;
st->dpy = dpy;
st->window = window;
st->delay = get_integer_resource(st->dpy, "delay", "Integer" );
st->cycles = get_integer_resource(st->dpy, "cycles", "Integer" );
- i = st->cycles;
cache(st);
eruption_reshape (Display *dpy, Window window, void *closure,
unsigned int w, unsigned int h)
{
+#if 0
+ struct state *st = (struct state *) closure;
+ int i;
+ for (i = 0; i < st->iWinHeight; ++i)
+ free (st->fire[i]);
+
+ st->iWinWidth = w;
+ st->iWinHeight = h;
+
+ free (st->fire);
+ st->fire = calloc( st->iWinHeight, sizeof(unsigned char*));
+ for (i = 0; i < st->iWinHeight; ++i)
+ st->fire[i] = calloc( st->iWinWidth, sizeof(unsigned char));
+ st->draw_i = -1;
+#endif
}
static Bool