{
XGCValues gcValues;
XWindowAttributes XWinAttribs;
- int iBitsPerPixel, i;
+ int /*iBitsPerPixel,*/ i;
/* Create the Image for drawing */
XGetWindowAttributes( st->dpy, st->window, &XWinAttribs );
for( i=0; i<pfvc; i++ )
if( pfv[ i ].depth == XWinAttribs.depth )
{
- iBitsPerPixel = pfv[ i ].bits_per_pixel;
+ /*iBitsPerPixel = pfv[ i ].bits_per_pixel;*/
break;
}
if( pfv )
time_t nTime = time( NULL );
unsigned short iFrame = 0;
#endif /* VERBOSE */
- int i;
st->dpy = dpy;
st->window = window;
st->delay = get_integer_resource(st->dpy, "delay", "Integer" );
st->cycles = get_integer_resource(st->dpy, "cycles", "Integer" );
- i = st->cycles;
cache(st);
eruption_reshape (Display *dpy, Window window, void *closure,
unsigned int w, unsigned int h)
{
+ struct state *st = (struct state *) closure;
+ XWindowAttributes XWinAttribs;
+ int i;
+
+ for (i = 0; i < st->iWinHeight; ++i)
+ free (st->fire[i]);
+
+ st->iWinWidth = w;
+ st->iWinHeight = h;
+
+ free (st->fire);
+ st->fire = calloc( st->iWinHeight, sizeof(unsigned char*));
+ for (i = 0; i < st->iWinHeight; ++i)
+ st->fire[i] = calloc( st->iWinWidth, sizeof(unsigned char));
+
+ XDestroyImage( st->pImage );
+ XGetWindowAttributes( st->dpy, st->window, &XWinAttribs );
+ st->pImage = XCreateImage( st->dpy, XWinAttribs.visual, XWinAttribs.depth, ZPixmap, 0, NULL,
+ XWinAttribs.width, XWinAttribs.height, BitmapPad( st->dpy ), 0 );
+ (st->pImage)->data = calloc((st->pImage)->bytes_per_line, (st->pImage)->height);
+
+ st->draw_i = -1;
}
static Bool
{
#if 0
struct state *st = (struct state *) closure;
- free( st->pImage->data );
XDestroyImage( st->pImage );
free( st->aiColorVals );
for (i = 0; i < st->iWinHeight; ++i)
static const char *eruption_defaults [] = {
".background: black",
".foreground: white",
+ "*fpsTop: true",
"*cycles: 80",
"*ncolors: 256",
"*delay: 10000",