{
for (x = 0; x < st->width; x += 2, v += SHELLCOUNT)
{
- float f;
- f = sqrtf((fs->cx - x) * (fs->cx - x) + (fs->cy - y) * (fs->cy - y)) + 4.0;
+ double f;
+ f = sqrt((fs->cx - x) * (fs->cx - x) + (fs->cy - y) * (fs->cy - y)) + 4.0;
f = FLASH_ZOOM / f;
f += pow(f,0.1) * frand(0.0001); /* dither */
st->light_map[v] = f;