/*
- * Fireworkx 1.5 - pyrotechnics simulation program
- * Copyright (c) 1999-2005 Rony B Chandran <ronybc@asia.com>
+ * Fireworkx 1.6 - pyrotechnics simulation program (XScreensaver version)
+ * Copyright (c) 1999-2007 Rony B Chandran <ronybc@asia.com>
*
* From Kerala, INDIA
*
#include <math.h>
#include "screenhack.h"
-#define FWXVERSION "1.5"
+#define FWXVERSION "1.6"
-#define SHELLCOUNT 3 /* 3 or 5 */
+#define SHELLCOUNT 3 /* 3 ; see light() before changing this value */
#define PIXCOUNT 500 /* 500 */
#define POWER 5 /* 5 */
#define FTWEAK 12 /* 12 */
if(fs->vgn){
if(--fs->cy == fs->shy){
fs->vgn = 0;
- fs->flash = rnd(30000)+15000;}
+ fs->flash = rnd(30000)+25000;
+ fs->flash = fs->flash*fs->flash; }
else{
- fs->flash = 50+(fs->cy - fs->shy)*2;
+ fs->flash = 200000+(fs->cy - fs->shy)*(fs->cy - fs->shy)*8;
prgb=(unsigned int *)(palaka + (fs->cy * w + fs->cx + rnd(5)-2)*4);
*prgb=(rnd(8)+8)*0x000f0f10;
return(1);}}
if(fp->burn){ --fp->burn;
if(fs->special){
fp->x += fp->xv = fp->xv * air + (float)(rnd(200)-100)/2000;
- fp->y += fp->yv = fp->yv * air + (float)(rnd(200)-100)/2000 + adg; }
+ fp->y += fp->yv = fp->yv * air + (float)(rnd(200)-100)/2000+ adg;}
else{
fp->x += fp->xv = fp->xv * air + (float)(rnd(200)-100)/20000;
- fp->y += fp->yv = fp->yv * air + adg; }
+ fp->y += fp->yv = fp->yv * air + (float)(rnd(200)-100)/40000+ adg; }
if(fp->y > h){
if(rnd(5)==3) {fp->yv *= -0.24; fp->y = h;}
else fp->burn=0;} /* touch muddy ground :) */
rnd(255);
fs->life = rnd(st->rndlife)+st->minlife;
fs->air = 1-(float)(rnd(200))/10000;
- fs->flash = rnd(30000)+15000; /* million jouls */
+ fs->flash = rnd(30000)+25000; /* million jouls... */
+ fs->flash = fs->flash*fs->flash;
fs->cshift = !rnd(5) ? 120:0;
fs->special = !rnd(10) ? 1:0;
if(st->verbose)
pm+=n; po+=n; h-=2;
pa = pm-(w*4);
pb = pm+(w*4);
- for(n=4;(signed) n< (signed) (w*h*4-4); n++){
+ for(n=4;n<w*h*4-4;n++){
q = pm[n-4] + (pm[n]*8) + pm[n+4] +
pa[n-4] + pa[n] + pa[n+4] +
pb[n-4] + pb[n] + pb[n+4];
q -= q>8 ? 8:q;
- pm[n] = q/16;
- q = q/8;
- if(q>255) q=255;
- po[n] = q;}
+ pm[n] = q>>4;
+ q = q>>3;
+ po[n] = q>255 ? 255 : q;}
pm+=n; po+=n;
for(n=0;n<w*4;n++)
{pm[n]=0; po[n]=0;}} /* clean last line */
static void light_2x2(struct state *st, fireshell *fss)
{
- unsigned int l,t,n,x,y;
+ unsigned int l,t,x,y;
float s;
int w = st->width;
int h = st->height;
if(st->glow_on) sim=dim;
for(y=0;y<h;y+=2){
for(x=0;x<w;x+=2){
- f = fss; s = 0;
+ f = fss;
+
+/* Note: The follwing loop is unrolled for speed.
+ check this before changing the value of SHELLCOUNT
+ s = 0;
for(n=SHELLCOUNT;n;n--,f++){
- s += f->flash/(sqrt(1+(f->cx - x)*(f->cx - x)+
- (f->cy - y)*(f->cy - y)));}
- l = s;
+ s += f->flash/(1+(f->cx - x)*(f->cx - x)+(f->cy - y)*(f->cy - y));} */
+
+ s = f->flash/(1+(f->cx - x)*(f->cx - x)+(f->cy - y)*(f->cy - y));
+ f++;
+ s += f->flash/(1+(f->cx - x)*(f->cx - x)+(f->cy - y)*(f->cy - y));
+ f++;
+ s += f->flash/(1+(f->cx - x)*(f->cx - x)+(f->cy - y)*(f->cy - y));
+
+ l = sqrtf(s);
t = l + sim[0];
dim[0] = (t > 255 ? 255 : t);
st->rndlife = get_integer_resource(st->dpy, "maxlife" , "Integer");
st->delay = get_integer_resource(st->dpy, "delay" , "Integer");
st->minlife = st->rndlife/4;
- if(st->rndlife<1000) st->flash_fade=0.98;
- if(st->rndlife<500) st->flash_fade=0.97;
+ st->flash_fade=0.98;
+ if(st->rndlife < 1000) st->flash_fade=0.96;
+ if(st->rndlife < 500) st->flash_fade=0.94;
if(st->verbose){
printf("Fireworkx %s - pyrotechnics simulation program \n", FWXVERSION);
- printf("Copyright (c) 1999-2005 Rony B Chandran <ronybc@asia.com> \n\n");
+ printf("Copyright (c) 1999-2007 Rony B Chandran <ronybc@asia.com> \n\n");
printf("url: http://www.ronybc.8k.com \n\n");}
XGetWindowAttributes(st->dpy,win,&xwa);
- st->depth = xwa.depth;
+ st->depth = xwa.depth;
vi = xwa.visual;
cmap = xwa.colormap;
st->bigendian = (ImageByteOrder(st->dpy) == MSBFirst);