extern double fps_compute (fps_state *, unsigned long polys, double depth);
extern void fps_draw (fps_state *);
+/* Doesn't really belong here, but close enough. */
+#ifdef USE_IPHONE
+ extern double current_device_rotation (void);
+#else
+# define current_device_rotation() (0)
+#endif
+
#endif /* __XSCREENSAVER_FPS_H__ */