menger.c engine.c flipscreen3d.c font-ximage.c \
grab-ximage.c glsnake.c boxed.c glforestfire.c sballs.c \
cubenetic.c spheremonics.c marching.c lavalite.c rotator.c \
- trackball.c gltrackball.c queens.c
+ trackball.c gltrackball.c queens.c endgame.c chessmodels.c
OBJS = xscreensaver-gl-helper.o \
atlantis.o b_draw.o b_lockglue.o b_sphere.o bubble3d.o \
menger.o engine.o flipscreen3d.o font-ximage.o \
grab-ximage.o glsnake.o boxed.o glforestfire.o sballs.o \
cubenetic.o spheremonics.o marching.o lavalite.o rotator.o \
- trackball.o gltrackball.o queens.o
+ trackball.o gltrackball.o queens.o endgame.o chessmodels.o
GL_EXES = cage gears moebius pipes sproingies stairs superquadrics \
morph3d rubik atlantis lament bubble3d glplanet pulsar \
sierpinski3d gflux stonerview starwars gltext molecule \
dangerball circuit menger engine flipscreen3d glsnake boxed \
- glforestfire sballs cubenetic spheremonics lavalite queens
+ glforestfire sballs cubenetic spheremonics lavalite queens \
+ endgame
GLE_EXES = extrusion
GL_UTIL_EXES = xscreensaver-gl-helper
HACK_EXES = @GL_EXES@ @GLE_EXES@
HDRS = atlantis.h bubble3d.h buildlwo.h e_textures.h xpm-ximage.h \
grab-ximage.h font-ximage.h tube.h sphere.h boxed.h \
stonerview-move.h stonerview-osc.h glutstroke.h \
- glut_roman.h marching.h rotator.h trackball.h gltrackball.h
+ glut_roman.h marching.h rotator.h trackball.h gltrackball.h \
+ chessmodels.h
GL_MEN = atlantis.man boxed.man bubble3d.man cage.man circuit.man \
cubenetic.man dangerball.man engine.man extrusion.man \
flipscreen3d.man gears.man gflux.man glforestfire.man \
menger.man moebius.man molecule.man morph3d.man pipes.man \
pulsar.man queens.man rubik.man sballs.man sierpinski3d.man \
spheremonics.man sproingies.man stairs.man starwars.man \
- stonerview.man superquadrics.man xscreensaver-gl-helper.man
+ stonerview.man superquadrics.man xscreensaver-gl-helper.man \
+ endgame.man
MEN = @GL_MEN@
EXTRAS = README Makefile.in
queens: queens.o $(TRACK_OBJS) $(HACK_OBJS)
$(CC_HACK) -o $@ $@.o $(TRACK_OBJS) $(HACK_OBJS) $(HACK_LIBS)
+CHESSOBJS=chessmodels.o $(TRACK_OBJS) $(HACK_OBJS)
+endgame: endgame.o $(CHESSOBJS)
+ $(CC_HACK) -o $@ $@.o $(CHESSOBJS) $(HACK_LIBS)
+
# This one works differently (it's not xlock-like.)
#
STONER_OBJS=stonerview.o stonerview-move.o stonerview-osc.o stonerview-view.o \
buildlwo.o: $(srcdir)/buildlwo.h
cage.o: ../../config.h
cage.o: $(srcdir)/e_textures.h
+chessmodels.o: $(srcdir)/chessmodels.h
circuit.o: ../../config.h
circuit.o: $(srcdir)/font-ximage.h
cubenetic.o: ../../config.h
dangerball.o: $(srcdir)/sphere.h
dangerball.o: $(srcdir)/tube.h
dolphin.o: $(srcdir)/atlantis.h
+endgame.o: $(srcdir)/chessmodels.h
+endgame.o: ../../config.h
+endgame.o: $(srcdir)/gltrackball.h
engine.o: ../../config.h
extrusion-helix2.o: ../../config.h
extrusion-helix3.o: ../../config.h