* tennessy@cs.ubc.ca
*/
-#if !defined( lint ) && !defined( SABER )
+#if 0
static const char sccsid[] = "@(#)antmaze.c 5.01 2001/03/01 xlockmore";
#endif
#ifdef STANDALONE
# define MODE_antmaze
# define DEFAULTS "*delay: 20000 \n" \
- "*showFPS: False \n"
+ "*showFPS: False \n" \
+ "*fpsSolid: True \n"
# define refresh_antmaze 0
+# define release_antmaze 0
# include "xlockmore.h" /* from the xscreensaver distribution */
#else /* !STANDALONE */
# include "xlock.h" /* from the xlockmore distribution */
-
#endif /* !STANDALONE */
+#ifdef HAVE_JWXYZ
+# include "jwxyz.h"
+#else
+# include <X11/Xlib.h>
+# include <GL/gl.h>
+# include <GL/glu.h>
+#endif
+
+#ifdef HAVE_JWZGLES
+# include "jwzgles.h"
+#endif /* HAVE_JWZGLES */
+
#ifdef MODE_antmaze
+#include "sphere.h"
+#include "tube.h"
#include "rotator.h"
#include "gltrackball.h"
#ifdef USE_MODULES
ModStruct antmaze_description =
-{"antmaze", "init_antmaze", "draw_antmaze", "release_antmaze",
+{"antmaze", "init_antmaze", "draw_antmaze", NULL,
"draw_antmaze", "change_antmaze", NULL, &antmaze_opts,
1000, 1, 1, 1, 4, 1.0, "",
"draws some ants", 0, NULL};
/* filled sphere */
static Bool mySphere(float radius)
{
+#if 0
GLUquadricObj *quadObj;
if((quadObj = gluNewQuadric()) == 0)
gluQuadricDrawStyle(quadObj, (GLenum) GLU_FILL);
gluSphere(quadObj, radius, 16, 16);
gluDeleteQuadric(quadObj);
-
+#else
+ glPushMatrix();
+ glScalef (radius, radius, radius);
+ glRotatef (90, 1, 0, 0);
+ unit_sphere (16, 16, False);
+ glPopMatrix();
+#endif
return True;
}
/* textured sphere */
static Bool mySphereTex(float radius)
{
+#if 0
GLUquadricObj *quadObj;
if((quadObj = gluNewQuadric()) == 0)
gluQuadricNormals(quadObj, GLU_SMOOTH);
gluSphere(quadObj, radius, 32, 16);
gluDeleteQuadric(quadObj);
+#else
+ glPushMatrix();
+ glScalef (radius, radius, radius);
+ glRotatef (90, 1, 0, 0);
+ unit_sphere (32, 16, False);
+ glPopMatrix();
+#endif
return True;
}
/* filled cone */
static Bool myCone(float radius)
{
+#if 0
GLUquadricObj *quadObj;
if ((quadObj = gluNewQuadric()) == 0)
gluQuadricDrawStyle(quadObj, (GLenum) GLU_FILL);
gluCylinder(quadObj, radius, 0, radius * 2, 8, 1);
gluDeleteQuadric(quadObj);
+#else
+ cone (0, 0, 0,
+ 0, 0, radius * 2,
+ radius, 0,
+ 8, True, True, False);
+#endif
return True;
}
/* glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_specular); */
}
-ENTRYPOINT void release_antmaze(ModeInfo * mi)
-{
- if(antmaze) {
- free((void *) antmaze);
- antmaze = (antmazestruct *) NULL;
- }
- FreeAllGL(mi);
-}
-
#define MAX_MAGNIFICATION 10
#define max(a, b) a < b ? b : a
#define min(a, b) a < b ? a : b
{
antmazestruct *mp = &antmaze[MI_SCREEN(mi)];
- switch(event->xany.type) {
- case ButtonPress:
-
- switch(event->xbutton.button) {
+ if (gltrackball_event_handler (event, mp->trackball,
+ MI_WIDTH (mi), MI_HEIGHT (mi),
+ &mp->button_down_p))
+ return True;
- case Button1:
- mp->button_down_p = True;
- gltrackball_start(mp->trackball,
- event->xbutton.x, event->xbutton.y,
- MI_WIDTH (mi), MI_HEIGHT (mi));
- break;
+ if (event->xany.type == ButtonPress)
+ {
+ switch(event->xbutton.button) {
- case Button3:
- mp->focus = (mp->focus + 1) % ANTCOUNT;
- break;
+ case Button3:
+ mp->focus = (mp->focus + 1) % ANTCOUNT;
+ return True;
- case Button4:
- mp->mag = max(mp->mag-1, 1);
- break;
+ case Button4:
+ mp->mag = max(mp->mag-1, 1);
+ return True;
- case Button5:
- mp->mag = min(mp->mag+1, MAX_MAGNIFICATION);
- break;
- }
-
- break;
-
- case ButtonRelease:
-
- switch(event->xbutton.button) {
- case Button1:
- mp->button_down_p = False;
- break;
+ case Button5:
+ mp->mag = min(mp->mag+1, MAX_MAGNIFICATION);
+ return True;
+ }
}
- break;
-
- case MotionNotify:
- if(mp->button_down_p)
- gltrackball_track(mp->trackball,
- event->xmotion.x, event->xmotion.y,
- MI_WIDTH (mi), MI_HEIGHT (mi));
- break;
-
- default:
- return False;
- }
-
- return True;
+ return False;
}
ENTRYPOINT void init_antmaze(ModeInfo * mi)
antmazestruct *mp;
- if (antmaze == NULL) {
- if ((antmaze = (antmazestruct *) calloc(MI_NUM_SCREENS(mi),
- sizeof (antmazestruct))) == NULL)
- return;
- }
+ MI_INIT(mi, antmaze, NULL);
mp = &antmaze[MI_SCREEN(mi)];
mp->step = NRAND(90);
mp->ant_position = NRAND(90);
mp->mag = 4.0;
mp->rot = make_rotator (rot_speed, rot_speed, rot_speed, 1, 0, True);
- mp->trackball = gltrackball_init ();
+ mp->trackball = gltrackball_init (False);
if ((mp->glx_context = init_GL(mi)) != NULL) {
reshape_antmaze(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
MI_CLEARWINDOW(mi);
}
+static void
+device_rotate(ModeInfo *mi)
+{
+#if 0
+ GLfloat rot = current_device_rotation();
+ glRotatef(rot, 0, 0, 1);
+ if ((rot > 45 && rot < 135) ||
+ (rot < -45 && rot > -135))
+ {
+ GLfloat s = MI_HEIGHT(mi) / (GLfloat) MI_WIDTH(mi);
+ glScalef (1/s, s, 1);
+ }
+#endif
+}
+
+
ENTRYPOINT void draw_antmaze(ModeInfo * mi)
{
double h = (GLfloat) MI_HEIGHT(mi) / (GLfloat) MI_WIDTH(mi);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
+ device_rotate(mi);
glPushMatrix();
/* sync */
if(!draw_antmaze_strip(mi)) {
- release_antmaze(mi);
+ MI_ABORT(mi);
return;
}
glViewport((17*MI_WIDTH(mi))/32, MI_HEIGHT(mi)/2, MI_WIDTH(mi)/2, 3*MI_HEIGHT(mi)/8);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
+ device_rotate(mi);
gluPerspective(45, 1/h, 1, 25.0);
glMatrixMode(GL_MODELVIEW);
/* sync */
if(!draw_antmaze_strip(mi)) {
- release_antmaze(mi);
+ MI_ABORT(mi);
return;
}
glViewport((5*MI_WIDTH(mi))/8, MI_HEIGHT(mi)/8, (11*MI_WIDTH(mi))/32, 3*MI_HEIGHT(mi)/8);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
+ device_rotate(mi);
gluPerspective(45, 1/h, 1, 25.0);
glMatrixMode(GL_MODELVIEW);
/* glPopMatrix(); */
/* glPopMatrix(); */
- if (MI_IS_FPS(mi)) do_fps (mi);
+ if (MI_IS_FPS(mi)) {
+ glViewport(0, 0, MI_WIDTH(mi), MI_HEIGHT(mi));
+ do_fps (mi);
+ }
glFlush();
glXSwapBuffers(display, window);