{
antmazestruct *mp = &antmaze[MI_SCREEN(mi)];
- switch(event->xany.type) {
- case ButtonPress:
+ if (gltrackball_event_handler (event, mp->trackball,
+ MI_WIDTH (mi), MI_HEIGHT (mi),
+ &mp->button_down_p))
+ return True;
- switch(event->xbutton.button) {
-
- case Button1:
- mp->button_down_p = True;
- gltrackball_start(mp->trackball,
- event->xbutton.x, event->xbutton.y,
- MI_WIDTH (mi), MI_HEIGHT (mi));
- break;
+ if (event->xany.type == ButtonPress)
+ {
+ switch(event->xbutton.button) {
- case Button3:
- mp->focus = (mp->focus + 1) % ANTCOUNT;
- break;
+ case Button3:
+ mp->focus = (mp->focus + 1) % ANTCOUNT;
+ return True;
- case Button4:
- mp->mag = max(mp->mag-1, 1);
- break;
-
- case Button5:
- mp->mag = min(mp->mag+1, MAX_MAGNIFICATION);
- break;
- }
+ case Button4:
+ mp->mag = max(mp->mag-1, 1);
+ return True;
- break;
-
- case ButtonRelease:
-
- switch(event->xbutton.button) {
- case Button1:
- mp->button_down_p = False;
- break;
+ case Button5:
+ mp->mag = min(mp->mag+1, MAX_MAGNIFICATION);
+ return True;
+ }
}
- break;
-
- case MotionNotify:
- if(mp->button_down_p)
- gltrackball_track(mp->trackball,
- event->xmotion.x, event->xmotion.y,
- MI_WIDTH (mi), MI_HEIGHT (mi));
- break;
-
- default:
- return False;
- }
-
- return True;
+ return False;
}
ENTRYPOINT void init_antmaze(ModeInfo * mi)
mp->mag = 4.0;
mp->rot = make_rotator (rot_speed, rot_speed, rot_speed, 1, 0, True);
- mp->trackball = gltrackball_init ();
+ mp->trackball = gltrackball_init (False);
if ((mp->glx_context = init_GL(mi)) != NULL) {
reshape_antmaze(mi, MI_WIDTH(mi), MI_HEIGHT(mi));