mp = &antspotlight[MI_SCREEN(mi)];
mp->rot = make_rotator (rot_speed, rot_speed, rot_speed, 1, 0, True);
mp->trackball = gltrackball_init (False);
mp = &antspotlight[MI_SCREEN(mi)];
mp->rot = make_rotator (rot_speed, rot_speed, rot_speed, 1, 0, True);
mp->trackball = gltrackball_init (False);