glBegin(GL_LINES);
glColor3fv(mp->mono ? MaterialGray5 : Material);
glVertex3f(0.00, 0.30, 0.00);
glBegin(GL_LINES);
glColor3fv(mp->mono ? MaterialGray5 : Material);
glVertex3f(0.00, 0.30, 0.00);
glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
glLightfv(GL_LIGHT1, GL_POSITION, position1);
glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
glLightfv(GL_LIGHT1, GL_POSITION, position1);