ftp://ftp.linux.ncsu.edu/mirror/ftp.redhat.com/pub/redhat/linux/enterprise/4/en/os...
[xscreensaver] / hacks / glx / atlantis.c
index 140295c1fe22d86cfe3cdb95dc334b3cd1d6f99b..b7afd8cbbe022e8ac4518d89324d1b1b783b412f 100644 (file)
@@ -1,8 +1,7 @@
 /* atlantis --- Shows moving 3D sea animals */
 
-#if !defined( lint ) && !defined( SABER )
-static const char sccsid[] = "@(#)atlantis.c   1.3 98/06/18 xlockmore";
-
+#if 0
+static const char sccsid[] = "@(#)atlantis.c   5.08 2003/04/09 xlockmore";
 #endif
 
 /* Copyright (c) E. Lassauge, 1998. */
@@ -30,12 +29,17 @@ static const char sccsid[] = "@(#)atlantis.c        1.3 98/06/18 xlockmore";
  * Thanks goes also to Brian Paul for making it possible and inexpensive
  * to use OpenGL at home.
  *
- * My e-mail address is lassauge@sagem.fr
+ * My e-mail address is lassauge@users.sourceforge.net
  *
  * Eric Lassauge  (May-13-1998)
  *
  * REVISION HISTORY:
  * 
+ * Jamie Zawinski, 2-Apr-01:  - The fishies were inside out!  The back faces
+ *                              were being drawn, not the front faces.
+ *                            - Added a texture to simulate light from the
+ *                              surface, like in the SGI version.
+ *
  * David A. Bagley - 98/06/17 : Add whalespeed option. Global options to
  *                              initialize local variables are now:
  *                              XLock.atlantis.cycles: 100      ! SharkSpeed
@@ -53,7 +57,6 @@ static const char sccsid[] = "@(#)atlantis.c  1.3 98/06/18 xlockmore";
  *                        Add support for -/+ wireframe (t'was so easy to do!)
  *
  * TODO : 
- *        - add a sort of background image or random bg color
  *        - better handling of sizes and speeds
  *        - test standalone and module modes
  *        - purify it (!)
@@ -98,16 +101,25 @@ static const char sccsid[] = "@(#)atlantis.c       1.3 98/06/18 xlockmore";
  * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
  */
 
+#define DEF_TEXTURE "True"
+#define DEF_GRADIENT "False"
+#define DEF_WHALESPEED  "250"
+
 #ifdef STANDALONE
 # define PROGCLASS     "Atlantis"
 # define HACK_INIT     init_atlantis
 # define HACK_DRAW     draw_atlantis
+# define HACK_RESHAPE  reshape_atlantis
 # define atlantis_opts xlockmore_opts
-# define DEFAULTS      "*delay:        1000 \n" \
+# define DEFAULTS      "*delay:       25000 \n" \
                         "*count:          4 \n" \
+                        "*showFPS:    False \n" \
                         "*cycles:       100 \n" \
                         "*size:        6000 \n" \
-                        "*whalespeed:   250 \n"
+                        "*wireframe:  False \n" \
+                        "*texture:    " DEF_TEXTURE    " \n" \
+                        "*gradient:   " DEF_GRADIENT   " \n" \
+                        "*whalespeed: " DEF_WHALESPEED " \n"
 # include "xlockmore.h"                /* from the xscreensaver distribution */
 #else  /* !STANDALONE */
 # include "xlock.h"            /* from the xlockmore distribution */
@@ -120,21 +132,30 @@ static const char sccsid[] = "@(#)atlantis.c      1.3 98/06/18 xlockmore";
 #include <GL/glu.h>
 
 
-#define DEF_WHALESPEED  "250"
 static int  whalespeed;
+static int do_texture;
+static int do_gradient;
 static XrmOptionDescRec opts[] =
 {
-     {"-whalespeed", ".atlantis.whalespeed", XrmoptionSepArg, (caddr_t) NULL}
+     {"-whalespeed", ".atlantis.whalespeed", XrmoptionSepArg, 0},
+     {"-texture",    ".atlantis.texture",    XrmoptionNoArg, "true"},
+     {"+texture",    ".atlantis.texture",    XrmoptionNoArg, "false"},
+     {"-gradient",   ".atlantis.gradient",   XrmoptionNoArg, "true"},
+     {"+gradient",   ".atlantis.gradient",   XrmoptionNoArg, "false"},
 };
 
 static argtype vars[] =
 {
-{(caddr_t *) & whalespeed, "whalespeed", "WhaleSpeed", DEF_WHALESPEED, t_Int}
+ {&whalespeed, "whalespeed", "WhaleSpeed", DEF_WHALESPEED, t_Int},
+ {&do_texture,  "texture",    "Texture",    DEF_TEXTURE,   t_Bool},
+ {&do_gradient, "gradient",   "Gradient",   DEF_GRADIENT,  t_Bool},
 };
 
 static OptionStruct desc[] =
 {
-       {"-whalespeed num", "speed of whales and the dolphin"}
+       {"-whalespeed num", "speed of whales and the dolphin"},
+       {"-texture",        "whether to introduce water-like distortion"},
+       {"-gradient",       "whether to introduce gradient-filled background"},
 };
 
 ModeSpecOpt atlantis_opts =
@@ -151,6 +172,21 @@ ModStruct   atlantis_description =
 
 static atlantisstruct *atlantis = NULL;
 
+#include "xpm-ximage.h"
+
+#include "../images/sea-texture.xpm"
+
+
+static void
+parse_image_data(ModeInfo *mi)
+{
+  atlantisstruct *ap = &atlantis[MI_SCREEN(mi)];
+  ap->texture = xpm_to_ximage (mi->dpy,
+                              mi->xgwa.visual,
+                              mi->xgwa.colormap,
+                              sea_texture);
+}
+
 static void
 InitFishs(atlantisstruct * ap)
 {
@@ -164,7 +200,7 @@ InitFishs(atlantisstruct * ap)
                ap->sharks[i].v = 1.0;
        }
 
-       /* Random whae direction */
+       /* Random whale direction */
        ap->whaledir = LRAND() & 1;
 
        ap->dolph.x = 30000.0;
@@ -190,8 +226,10 @@ InitFishs(atlantisstruct * ap)
 }
 
 static void
-Init(atlantisstruct * ap)
+Init(ModeInfo *mi)
 {
+       atlantisstruct *ap = &atlantis[MI_SCREEN(mi)];
+
        static float ambient[] =
        {0.1, 0.1, 0.1, 1.0};
        static float diffuse[] =
@@ -210,36 +248,91 @@ Init(atlantisstruct * ap)
        {0.4, 0.4, 0.4, 1.0};
        static float lmodel_localviewer[] =
        {0.0};
-       float       fblue = 0.0, fgreen;
-
-       glFrontFace(GL_CW);
-
-       glDepthFunc(GL_LEQUAL);
-       glEnable(GL_DEPTH_TEST);
-
-       glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
-       glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
-       glLightfv(GL_LIGHT0, GL_POSITION, position);
-       glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
-       glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, lmodel_localviewer);
-       glEnable(GL_LIGHTING);
-       glEnable(GL_LIGHT0);
-
-       glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess);
-       glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
-       glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse);
-       glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient);
+       float        fblue = 0.0, fgreen;
+
+       glFrontFace(GL_CCW);
+
+        if (ap->wire)
+          {
+            glDisable(GL_DEPTH_TEST);
+            glDisable(GL_CULL_FACE);
+            glDisable(GL_LIGHTING);
+            glDisable(GL_NORMALIZE);
+          }
+        else
+          {
+            glDepthFunc(GL_LEQUAL);
+            glEnable(GL_DEPTH_TEST);
+            glEnable(GL_CULL_FACE);
+            glEnable(GL_NORMALIZE);
+            glShadeModel(GL_SMOOTH);
+
+            glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
+            glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
+            glLightfv(GL_LIGHT0, GL_POSITION, position);
+            glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
+            glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, lmodel_localviewer);
+            glEnable(GL_LIGHTING);
+            glEnable(GL_LIGHT0);
+
+            glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess);
+            glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
+            glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse);
+            glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient);
+          }
+
+        if (ap->wire || !do_texture)
+          {
+            glDisable(GL_TEXTURE_2D);
+          }
+        else
+          {
+            GLfloat s_plane[] = { 1, 0, 0, 0 };
+            GLfloat t_plane[] = { 0, 0, 1, 0 };
+            GLfloat scale = 0.0005;
+
+            if (!ap->texture)
+              parse_image_data (mi);
+
+            clear_gl_error();
+            glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
+                         ap->texture->width, ap->texture->height, 0,
+                         GL_RGBA, GL_UNSIGNED_BYTE,
+                         ap->texture->data);
+            check_gl_error("texture");
+
+            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+
+            glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+
+            glTexGeni (GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
+            glTexGeni (GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
+            glTexGenfv(GL_S, GL_EYE_PLANE, s_plane);
+            glTexGenfv(GL_T, GL_EYE_PLANE, t_plane);
+
+            glEnable(GL_TEXTURE_GEN_S);
+            glEnable(GL_TEXTURE_GEN_T);
+            glEnable(GL_TEXTURE_2D);
+
+            glMatrixMode(GL_TEXTURE);
+            glLoadIdentity();
+            glScalef(scale, scale, 1);
+            glMatrixMode(GL_MODELVIEW);
+          }
 
        InitFishs(ap);
 
        /* Add a little randomness */
-       fblue = ((float) (NRAND(50)) / 100.0) + 0.50;
+       fblue = ((float) (NRAND(30)) / 100.0) + 0.70;
        fgreen = fblue * 0.56;
        glClearColor(0.0, fgreen, fblue, 0.0);
 }
 
-static void
-Reshape(ModeInfo * mi, int width, int height)
+void
+reshape_atlantis(ModeInfo * mi, int width, int height)
 {
        atlantisstruct *ap = &atlantis[MI_SCREEN(mi)];
 
@@ -251,6 +344,60 @@ Reshape(ModeInfo * mi, int width, int height)
        glMatrixMode(GL_MODELVIEW);
 }
 
+
+/* Fill the background with a gradient -- thanks to 
+   Phil Carrig <pod@internode.on.net> for figuring out
+   how to do this more efficiently!
+ */
+static void
+clear_tank (atlantisstruct * ap)
+{
+  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+  if (do_gradient && !ap->wire)
+    {
+      GLfloat top[3] = { 0.00, 0.40, 0.70 };
+      GLfloat bot[3] = { 0.00, 0.05, 0.18 };
+
+      glMatrixMode(GL_PROJECTION);
+      glPushMatrix();
+      {
+        glLoadIdentity();
+        glMatrixMode(GL_MODELVIEW);
+        glPushMatrix();
+        {
+          glLoadIdentity();
+
+          /* save GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, etc.
+             This stalls the pipeline, so it would be better to do this
+             with explicit enable/disable calls, but I can't figure
+             out how to undo the glEnable() and glColor() calls below!
+             Simply calling glDisable(GL_COLOR_MATERIAL) is insufficient!
+           */
+          glPushAttrib (GL_LIGHTING_BIT);
+          {
+            glEnable (GL_COLOR_MATERIAL);
+
+            glShadeModel(GL_SMOOTH);
+            glBegin(GL_QUADS);
+            glColor3f (bot[0], bot[1], bot[2]); glVertex3f (-1, -1, 1);
+            glColor3f (bot[0], bot[1], bot[2]); glVertex3f ( 1, -1, 1);
+            glColor3f (top[0], top[1], top[2]); glVertex3f ( 1,  1, 1);
+            glColor3f (top[0], top[1], top[2]); glVertex3f (-1,  1, 1);
+            glEnd();
+          }
+          glPopAttrib();
+        }
+        glPopMatrix();
+      }
+      glMatrixMode(GL_PROJECTION);
+      glPopMatrix();
+
+      glMatrixMode(GL_MODELVIEW);
+    }
+}
+
+
 static void
 Animate(atlantisstruct * ap)
 {
@@ -273,7 +420,7 @@ AllDisplay(atlantisstruct * ap)
 {
        int         i;
 
-       glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+        clear_tank(ap);
 
        for (i = 0; i < ap->num_sharks; i++) {
                glPushMatrix();
@@ -357,9 +504,9 @@ init_atlantis(ModeInfo * mi)
        }
        if ((ap->glx_context = init_GL(mi)) != NULL) {
 
-               Reshape(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
+               reshape_atlantis(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
                glDrawBuffer(GL_BACK);
-               Init(ap);
+               Init(mi);
                AllDisplay(ap);
                glXSwapBuffers(display, window);
 
@@ -390,11 +537,10 @@ draw_atlantis(ModeInfo * mi)
 
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 
-       glPushMatrix();
-
-       AllDisplay(ap);
-       Animate(ap);
+        AllDisplay(ap);
+        Animate(ap);
 
+        if (mi->fps_p) do_fps (mi);
        glXSwapBuffers(display, window);
 }
 
@@ -439,7 +585,7 @@ change_atlantis(ModeInfo * mi)
                return;
 
        glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(ap->glx_context));
-       Init(ap);
+       Init(mi);
 }
 
 #endif /* USE_GL */