/* Add a little randomness */
fblue = ((float) (NRAND(30)) / 100.0) + 0.70;
fgreen = fblue * 0.56;
- glClearColor(0.0, fgreen, fblue, 0.0);
+ glClearColor(0.0, fgreen, fblue, 1.0);
}
ENTRYPOINT void
ENTRYPOINT void
release_atlantis(ModeInfo * mi)
{
+#if 0
int screen;
if (atlantis != NULL) {
atlantis = NULL;
}
FreeAllGL(mi);
+#endif
}
ENTRYPOINT void