i = 0;
while (i < size)
{
- pixels[i++] = 0;
- pixels[i++] = (start + (i>>2)) * 0.56;
- pixels[i++] = (start + (i>>2));
- pixels[i++] = 255;
+ pixels[i] = 0; i++;
+ pixels[i] = (start + (i>>2)) * 0.56; i++;
+ pixels[i] = (start + (i>>2)); i++;
+ pixels[i] = 255; i++;
}
clear_gl_error();