GLfloat light_position[] = {0.0, 0.0, 1.0, 0.0};
GLfloat fogColor[4] = {0.8, 0.8, 0.8, 1.0};
- glClearColor(0, 0, 0, 0);
if (do_texture)
{
glGenTextures(MAX_TEXTURE, sa->texture);
LoadTexture(mi, texture5,5);
glEnable(GL_TEXTURE_2D);
}
- sa->ts = InitTunnel();
+ sa->ts = atunnel_InitTunnel();
/* Set lighting parameters */
if (do_light)
glLoadIdentity();
- DrawTunnel(sa->ts, do_texture, do_light, sa->texture);
- SplashScreen(sa->ts, do_wire, do_texture, do_light);
+ atunnel_DrawTunnel(sa->ts, do_texture, do_light, sa->texture);
+ atunnel_SplashScreen(sa->ts, do_wire, do_texture, do_light);
glFlush();
/* manage framerate display */