#define countof(x) (sizeof((x))/sizeof((*x)))
#define DEF_LIGHT "True"
-#define DEF_WIRE "False"
+#define DEF_WIRE "False"
#define DEF_TEXTURE "True"
static Bool do_light;
GLfloat light_position[] = {0.0, 0.0, 1.0, 0.0};
GLfloat fogColor[4] = {0.8, 0.8, 0.8, 1.0};
- glClearColor(0, 0, 0, 0);
if (do_texture)
{
glGenTextures(MAX_TEXTURE, sa->texture);
/* all sorts of nice cleanup code should go here! */
ENTRYPOINT void release_atunnel(ModeInfo * mi)
{
+#if 0
int screen;
if (Atunnel != NULL) {
for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) {
Atunnel = NULL;
}
FreeAllGL(mi);
+#endif
}
XSCREENSAVER_MODULE ("Atunnel", atunnel)