c->bubble_count = glb_config.create_bubbles_every;
/* Do some GL initialization. */
- glClearColor(glb_config.bg_colour[0],
- glb_config.bg_colour[1],
- glb_config.bg_colour[2],
- glb_config.bg_colour[3]);
-
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, glb_config.bubble_colour);
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, mat_emission);