ftp://ftp.sunet.se/pub/vendor/sco/skunkware/osr5/x11/savers/xscreensaver/xscreensaver...
[xscreensaver] / hacks / glx / b_lockglue.c
diff --git a/hacks/glx/b_lockglue.c b/hacks/glx/b_lockglue.c
deleted file mode 100644 (file)
index 7af0d62..0000000
+++ /dev/null
@@ -1,181 +0,0 @@
-#if !defined( lint ) && !defined( SABER )
-static const char sccsid[] = "@(#)b_lockglue.c  4.11 98/06/16 xlockmore";
-
-#endif
-
-/*-
- * BUBBLE3D (C) 1998 Richard W.M. Jones.
- * b_lockglue.c: Glue to make this all work with xlockmore.
- */
-
-#include "bubble3d.h"
-
-/* XXX This lot should eventually be made configurable using the
- * options stuff below.
- */
-struct glb_config glb_config =
-{
-#if GLB_SLOW_GL
-       2,                      /* subdivision_depth */
-#else
-       3,                      /* subdivision_depth */
-#endif
-       5,                      /* nr_nudge_axes */
-       0.3,                    /* nudge_angle_factor */
-       0.15,                   /* nudge_factor */
-       0.1,                    /* rotation_factor */
-       8,                      /* create_bubbles_every */
-       8,                      /* max_bubbles */
-       {0.7, 0.8, 0.9, 1.0},   /* p_bubble_group */
-       0.5,                    /* max_size */
-       0.1,                    /* min_size */
-       0.1,                    /* max_speed */
-       0.03,                   /* min_speed */
-       1.5,                    /* scale_factor */
-       -4,                     /* screen_bottom */
-       4,                      /* screen_top */
-#if 0
-       {0.1, 0.0, 0.4, 0.0},   /* bg_colour */
-#else
-       {0.0, 0.0, 0.0, 0.0},   /* bg_colour */
-#endif
-#if 0
-       {0.7, 0.7, 0.0, 0.3}    /* bubble_colour */
-#else
-       {0.0, 0.0, 0.7, 0.3}    /* bubble_colour */
-#endif
-};
-
-#ifdef STANDALONE
-#define PROGCLASS "Bubble3D"
-#define HACK_INIT init_bubble3d
-#define HACK_DRAW draw_bubble3d
-#define bubble3d_opts xlockmore_opts
-# define DEFAULTS ""
-#include "xlockmore.h"
-#else
-#include "xlock.h"
-#include "vis.h"
-#endif
-
-#ifdef USE_GL
-
-ModeSpecOpt bubble3d_opts =
-{0, NULL, 0, NULL, NULL};
-
-#ifdef USE_MODULES
-ModStruct   bubbles3d_description =
-{"bubbles3d",
- "init_bubble3d",
- "draw_bubble3d",
- "release_bubble3d",
- "change_bubble3d",
- "init_bubble3d",
- NULL,
- &bubble3d_opts,
- 1000, 1, 2, 1, 64, 1.0, "",
- "Richard Jones's GL bubbles",
- 0,
- NULL
-};
-
-#endif /* USE_MODULES */
-
-struct context {
-       GLXContext *glx_context;
-       void       *draw_context;
-};
-
-static struct context *contexts = 0;
-
-static void
-init(struct context *c)
-{
-       glb_sphere_init();
-       c->draw_context = glb_draw_init();
-}
-
-static void
-reshape(int w, int h)
-{
-       glViewport(0, 0, (GLsizei) w, (GLsizei) h);
-       glMatrixMode(GL_PROJECTION);
-       glLoadIdentity();
-       gluPerspective(45, (GLdouble) w / (GLdouble) h, 3, 8);
-       glMatrixMode(GL_MODELVIEW);
-       glLoadIdentity();
-       glTranslatef(0, 0, -5);
-}
-
-static void
-do_display(struct context *c)
-{
-       glb_draw_step(c->draw_context);
-}
-
-void
-init_bubble3d(ModeInfo * mi)
-{
-       Display    *display = MI_DISPLAY(mi);
-       Window      window = MI_WINDOW(mi);
-       int         screen = MI_SCREEN(mi);
-       struct context *c;
-
-       if (contexts == 0) {
-               contexts = (struct context *) malloc(sizeof (struct context) * MI_NUM_SCREENS(mi));
-
-               if (contexts == 0)
-                       return;
-       }
-       c = &contexts[screen];
-       c->glx_context = init_GL(mi);
-       if (c->glx_context != 0) {
-               init(c);
-               reshape(MI_WIDTH(mi), MI_HEIGHT(mi));
-               do_display(c);
-               glFinish();
-               glXSwapBuffers(display, window);
-       } else
-               MI_CLEARWINDOW(mi);
-}
-
-void
-draw_bubble3d(ModeInfo * mi)
-{
-       struct context *c = &contexts[MI_SCREEN(mi)];
-       Display    *display = MI_DISPLAY(mi);
-       Window      window = MI_WINDOW(mi);
-
-       MI_IS_DRAWN(mi) = True;
-
-       if (!c->glx_context)
-               return;
-
-       glXMakeCurrent(display, window, *(c->glx_context));
-
-       do_display(c);
-
-       glFinish();
-       glXSwapBuffers(display, window);
-}
-
-void
-change_bubble3d(ModeInfo * mi)
-{
-       /* nothing */
-}
-
-void
-release_bubble3d(ModeInfo * mi)
-{
-       struct context *c = &contexts[MI_SCREEN(mi)];
-
-       if (contexts != 0) {
-               glb_draw_end(c->draw_context);
-               (void) free((void *) contexts);
-               contexts = 0;
-       }
-       FreeAllGL(mi);
-}
-
-#endif /* USE_GL */