+++ /dev/null
-#if !defined( lint ) && !defined( SABER )
-static const char sccsid[] = "@(#)b_lockglue.c 4.11 98/06/16 xlockmore";
-
-#endif
-
-/*-
- * BUBBLE3D (C) 1998 Richard W.M. Jones.
- * b_lockglue.c: Glue to make this all work with xlockmore.
- */
-
-#include "bubble3d.h"
-
-/* XXX This lot should eventually be made configurable using the
- * options stuff below.
- */
-struct glb_config glb_config =
-{
-#if GLB_SLOW_GL
- 2, /* subdivision_depth */
-#else
- 3, /* subdivision_depth */
-#endif
- 5, /* nr_nudge_axes */
- 0.3, /* nudge_angle_factor */
- 0.15, /* nudge_factor */
- 0.1, /* rotation_factor */
- 8, /* create_bubbles_every */
- 8, /* max_bubbles */
- {0.7, 0.8, 0.9, 1.0}, /* p_bubble_group */
- 0.5, /* max_size */
- 0.1, /* min_size */
- 0.1, /* max_speed */
- 0.03, /* min_speed */
- 1.5, /* scale_factor */
- -4, /* screen_bottom */
- 4, /* screen_top */
-#if 0
- {0.1, 0.0, 0.4, 0.0}, /* bg_colour */
-#else
- {0.0, 0.0, 0.0, 0.0}, /* bg_colour */
-#endif
-#if 0
- {0.7, 0.7, 0.0, 0.3} /* bubble_colour */
-#else
- {0.0, 0.0, 0.7, 0.3} /* bubble_colour */
-#endif
-};
-
-#ifdef STANDALONE
-#define PROGCLASS "Bubble3D"
-#define HACK_INIT init_bubble3d
-#define HACK_DRAW draw_bubble3d
-#define bubble3d_opts xlockmore_opts
-# define DEFAULTS ""
-#include "xlockmore.h"
-#else
-#include "xlock.h"
-#include "vis.h"
-#endif
-
-#ifdef USE_GL
-
-ModeSpecOpt bubble3d_opts =
-{0, NULL, 0, NULL, NULL};
-
-#ifdef USE_MODULES
-ModStruct bubbles3d_description =
-{"bubbles3d",
- "init_bubble3d",
- "draw_bubble3d",
- "release_bubble3d",
- "change_bubble3d",
- "init_bubble3d",
- NULL,
- &bubble3d_opts,
- 1000, 1, 2, 1, 64, 1.0, "",
- "Richard Jones's GL bubbles",
- 0,
- NULL
-};
-
-#endif /* USE_MODULES */
-
-struct context {
- GLXContext *glx_context;
- void *draw_context;
-};
-
-static struct context *contexts = 0;
-
-static void
-init(struct context *c)
-{
- glb_sphere_init();
- c->draw_context = glb_draw_init();
-}
-
-static void
-reshape(int w, int h)
-{
- glViewport(0, 0, (GLsizei) w, (GLsizei) h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(45, (GLdouble) w / (GLdouble) h, 3, 8);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0, 0, -5);
-}
-
-static void
-do_display(struct context *c)
-{
- glb_draw_step(c->draw_context);
-}
-
-void
-init_bubble3d(ModeInfo * mi)
-{
- Display *display = MI_DISPLAY(mi);
- Window window = MI_WINDOW(mi);
- int screen = MI_SCREEN(mi);
- struct context *c;
-
- if (contexts == 0) {
- contexts = (struct context *) malloc(sizeof (struct context) * MI_NUM_SCREENS(mi));
-
- if (contexts == 0)
- return;
- }
- c = &contexts[screen];
- c->glx_context = init_GL(mi);
- if (c->glx_context != 0) {
- init(c);
- reshape(MI_WIDTH(mi), MI_HEIGHT(mi));
- do_display(c);
- glFinish();
- glXSwapBuffers(display, window);
- } else
- MI_CLEARWINDOW(mi);
-}
-
-void
-draw_bubble3d(ModeInfo * mi)
-{
- struct context *c = &contexts[MI_SCREEN(mi)];
- Display *display = MI_DISPLAY(mi);
- Window window = MI_WINDOW(mi);
-
- MI_IS_DRAWN(mi) = True;
-
- if (!c->glx_context)
- return;
-
- glXMakeCurrent(display, window, *(c->glx_context));
-
- do_display(c);
-
- glFinish();
- glXSwapBuffers(display, window);
-}
-
-void
-change_bubble3d(ModeInfo * mi)
-{
- /* nothing */
-}
-
-void
-release_bubble3d(ModeInfo * mi)
-{
- struct context *c = &contexts[MI_SCREEN(mi)];
-
- if (contexts != 0) {
- glb_draw_end(c->draw_context);
- (void) free((void *) contexts);
- contexts = 0;
- }
- FreeAllGL(mi);
-}
-
-#endif /* USE_GL */