--- /dev/null
+#if !defined( lint ) && !defined( SABER )
+static const char sccsid[] = "@(#)b_lockglue.c 4.11 98/06/16 xlockmore";
+
+#endif
+
+/*-
+ * BUBBLE3D (C) 1998 Richard W.M. Jones.
+ * b_lockglue.c: Glue to make this all work with xlockmore.
+ */
+
+#include "bubble3d.h"
+
+/* XXX This lot should eventually be made configurable using the
+ * options stuff below.
+ */
+struct glb_config glb_config =
+{
+#if GLB_SLOW_GL
+ 2, /* subdivision_depth */
+#else
+ 3, /* subdivision_depth */
+#endif
+ 5, /* nr_nudge_axes */
+ 0.3, /* nudge_angle_factor */
+ 0.15, /* nudge_factor */
+ 0.1, /* rotation_factor */
+ 8, /* create_bubbles_every */
+ 8, /* max_bubbles */
+ {0.7, 0.8, 0.9, 1.0}, /* p_bubble_group */
+ 0.5, /* max_size */
+ 0.1, /* min_size */
+ 0.1, /* max_speed */
+ 0.03, /* min_speed */
+ 1.5, /* scale_factor */
+ -4, /* screen_bottom */
+ 4, /* screen_top */
+#if 0
+ {0.1, 0.0, 0.4, 0.0}, /* bg_colour */
+#else
+ {0.0, 0.0, 0.0, 0.0}, /* bg_colour */
+#endif
+#if 0
+ {0.7, 0.7, 0.0, 0.3} /* bubble_colour */
+#else
+ {0.0, 0.0, 0.7, 0.3} /* bubble_colour */
+#endif
+};
+
+#ifdef STANDALONE
+#define PROGCLASS "Bubble3D"
+#define HACK_INIT init_bubble3d
+#define HACK_DRAW draw_bubble3d
+#define bubble3d_opts xlockmore_opts
+# define DEFAULTS ""
+#include "xlockmore.h"
+#else
+#include "xlock.h"
+#include "vis.h"
+#endif
+
+#ifdef USE_GL
+
+ModeSpecOpt bubble3d_opts =
+{0, NULL, 0, NULL, NULL};
+
+#ifdef USE_MODULES
+ModStruct bubbles3d_description =
+{"bubbles3d",
+ "init_bubble3d",
+ "draw_bubble3d",
+ "release_bubble3d",
+ "change_bubble3d",
+ "init_bubble3d",
+ NULL,
+ &bubble3d_opts,
+ 1000, 1, 2, 1, 64, 1.0, "",
+ "Richard Jones's GL bubbles",
+ 0,
+ NULL
+};
+
+#endif /* USE_MODULES */
+
+struct context {
+ GLXContext *glx_context;
+ void *draw_context;
+};
+
+static struct context *contexts = 0;
+
+static void
+init(struct context *c)
+{
+ glb_sphere_init();
+ c->draw_context = glb_draw_init();
+}
+
+static void
+reshape(int w, int h)
+{
+ glViewport(0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(45, (GLdouble) w / (GLdouble) h, 3, 8);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0, 0, -5);
+}
+
+static void
+do_display(struct context *c)
+{
+ glb_draw_step(c->draw_context);
+}
+
+void
+init_bubble3d(ModeInfo * mi)
+{
+ Display *display = MI_DISPLAY(mi);
+ Window window = MI_WINDOW(mi);
+ int screen = MI_SCREEN(mi);
+ struct context *c;
+
+ if (contexts == 0) {
+ contexts = (struct context *) malloc(sizeof (struct context) * MI_NUM_SCREENS(mi));
+
+ if (contexts == 0)
+ return;
+ }
+ c = &contexts[screen];
+ c->glx_context = init_GL(mi);
+ if (c->glx_context != 0) {
+ init(c);
+ reshape(MI_WIDTH(mi), MI_HEIGHT(mi));
+ do_display(c);
+ glFinish();
+ glXSwapBuffers(display, window);
+ } else
+ MI_CLEARWINDOW(mi);
+}
+
+void
+draw_bubble3d(ModeInfo * mi)
+{
+ struct context *c = &contexts[MI_SCREEN(mi)];
+ Display *display = MI_DISPLAY(mi);
+ Window window = MI_WINDOW(mi);
+
+ MI_IS_DRAWN(mi) = True;
+
+ if (!c->glx_context)
+ return;
+
+ glXMakeCurrent(display, window, *(c->glx_context));
+
+ do_display(c);
+
+ glFinish();
+ glXSwapBuffers(display, window);
+}
+
+void
+change_bubble3d(ModeInfo * mi)
+{
+ /* nothing */
+}
+
+void
+release_bubble3d(ModeInfo * mi)
+{
+ struct context *c = &contexts[MI_SCREEN(mi)];
+
+ if (contexts != 0) {
+ glb_draw_end(c->draw_context);
+ (void) free((void *) contexts);
+ contexts = 0;
+ }
+ FreeAllGL(mi);
+}
+
+#endif /* USE_GL */