#ifdef STANDALONE
#define PROGCLASS "Bubble3D"
#define HACK_INIT init_bubble3d
+#define HACK_RESHAPE reshape_bubble3d
#define HACK_DRAW draw_bubble3d
#define bubble3d_opts xlockmore_opts
-# define DEFAULTS ""
+
+# define DEFAULTS "*delay: 10000 \n" \
+ "*showFPS: False \n"
+
#include "xlockmore.h"
#else
#include "xlock.h"
c->draw_context = glb_draw_init();
}
-static void
-reshape(int w, int h)
+void
+reshape_bubble3d(ModeInfo *mi, int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
c->glx_context = init_GL(mi);
if (c->glx_context != 0) {
init(c);
- reshape(MI_WIDTH(mi), MI_HEIGHT(mi));
+ reshape_bubble3d(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
do_display(c);
glFinish();
glXSwapBuffers(display, window);
do_display(c);
+ if (mi->fps_p) do_fps (mi);
glFinish();
glXSwapBuffers(display, window);
}