swap(a,b);
j = get_rand();
if (*a < 0)
- *a = (j *= -1);
+ *a = j * -1;
else
*a = j;
}
bp->des_amt = bp->bscale.wh / MAX_COUNT;
}
- bp->glx_context = init_GL(mi);
-
reshape_ball(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
bp->ballList = glGenLists(1);
glNewList(bp->ballList, GL_COMPILE);