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From http://www.jwz.org/xscreensaver/xscreensaver-5.38.tar.gz
[xscreensaver]
/
hacks
/
glx
/
blinkbox.c
diff --git
a/hacks/glx/blinkbox.c
b/hacks/glx/blinkbox.c
index f90f7feff222822440d491d73e78644cd911eb1e..f777371162afafa958c84cb8d8ab4c39f8c98742 100644
(file)
--- a/
hacks/glx/blinkbox.c
+++ b/
hacks/glx/blinkbox.c
@@
-16,9
+16,9
@@
"*wireframe: False \n" \
"*suppressRotationAnimation: True\n" \
"*wireframe: False \n" \
"*suppressRotationAnimation: True\n" \
-# define
refresh
_ball 0
+# define
free
_ball 0
# define release_ball 0
# define release_ball 0
-# define ball_handle_event
0
+# define ball_handle_event
xlockmore_no_events
#undef countof
#define countof(x) (sizeof((x))/sizeof((*x)))
#undef countof
#define countof(x) (sizeof((x))/sizeof((*x)))
@@
-232,8
+232,15
@@
ENTRYPOINT void
reshape_ball (ModeInfo *mi, int width, int height)
{
GLfloat h = (GLfloat) height / (GLfloat) width;
reshape_ball (ModeInfo *mi, int width, int height)
{
GLfloat h = (GLfloat) height / (GLfloat) width;
+ int y = 0;
- glViewport (0, 0, (GLint) width, (GLint) height);
+ if (width > height * 5) { /* tiny window: show middle */
+ height = width * 9/16;
+ y = -height/2;
+ h = height / (GLfloat) width;
+ }
+
+ glViewport (0, y, (GLint) width, (GLint) height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective (30.0, 1/h, 1.0, 100.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective (30.0, 1/h, 1.0, 100.0);
@@
-296,7
+303,7
@@
init_ball (ModeInfo *mi)
int wire = MI_IS_WIREFRAME(mi);
blinkboxstruct *bp;
int wire = MI_IS_WIREFRAME(mi);
blinkboxstruct *bp;
- MI_INIT (mi, blinkbox
, NULL
);
+ MI_INIT (mi, blinkbox);
bp = &blinkbox[MI_SCREEN(mi)];
if ((bp->glx_context = init_GL(mi)) != NULL) {
bp = &blinkbox[MI_SCREEN(mi)];
if ((bp->glx_context = init_GL(mi)) != NULL) {