fprintf(stderr, "%s: out of memory\n", progname);
exit(1);
}
- lp = &lps[MI_SCREEN(mi)];
}
lp = &lps[MI_SCREEN(mi)];
glShadeModel(GL_SMOOTH);
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
- glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClearDepth(1.0f);
if (!do_texture && !wire) {