#define DEFAULTS "*delay: 40000 \n" \
"*wireframe: False \n" \
"*showFPS: False \n" \
+ "*suppressRotationAnimation: True\n" \
# define refresh_blocktube 0
+# define release_blocktube 0
# define blocktube_handle_event 0
#undef countof
#define countof(x) (sizeof((x))/sizeof((*x)))
GLfloat tunnelLength;
GLfloat tunnelWidth;
+ int polys;
} blocktube_configuration;
#ifdef USE_MODULES
ModStruct blocktube_description =
- {"blocktube", "init_blocktube", "draw_blocktube", "release_blocktube",
+ {"blocktube", "init_blocktube", "draw_blocktube", (char *)NULL,
"draw_blocktube", "init_blocktube", (char *)NULL, &blocktube_opts,
40000, 30, 1, 1, 64, 1.0, "",
"A shifting tunnel of reflective blocks", 0, NULL};
GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, lp->texti->data);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+# ifndef HAVE_JWZGLES /* #### Sphere maps unimplemented */
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
+# endif
}
return status;
}
}
}
-static void cube_vertices(float x, float y, float z, int wire);
+static int cube_vertices(float x, float y, float z, int wire);
ENTRYPOINT void reshape_blocktube (ModeInfo *mi, int width, int height);
+static void free_blocktube (ModeInfo *mi);
ENTRYPOINT void init_blocktube (ModeInfo *mi)
{
blocktube_configuration *lp;
int wire = MI_IS_WIREFRAME(mi);
- if (!lps) {
- lps = (blocktube_configuration *)
- calloc (MI_NUM_SCREENS(mi), sizeof (blocktube_configuration));
- if (!lps) {
- fprintf(stderr, "%s: out of memory\n", progname);
- exit(1);
- }
- lp = &lps[MI_SCREEN(mi)];
- }
+ MI_INIT(mi, lps, free_blocktube);
lp = &lps[MI_SCREEN(mi)];
lp->glx_context = init_GL(mi);
lp->block_dlist = glGenLists (1);
glNewList (lp->block_dlist, GL_COMPILE);
- cube_vertices(0.15, 1.2, 5.25, wire);
+ lp->polys = cube_vertices(0.15, 1.2, 5.25, wire);
glEndList ();
#if defined( I_HAVE_XPM )
glShadeModel(GL_SMOOTH);
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
- glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClearDepth(1.0f);
if (!do_texture && !wire) {
glFlush();
}
-ENTRYPOINT void release_blocktube (ModeInfo *mi)
+static void free_blocktube (ModeInfo *mi)
{
- if (lps) {
- int screen;
- for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) {
- blocktube_configuration *lp = &lps[screen];
+ blocktube_configuration *lp = &lps[MI_SCREEN(mi)];
# if defined ( I_HAVE_XPM )
- if (lp->envTexture)
- glDeleteTextures(1, &lp->envTexture);
- if (lp->texti)
- XDestroyImage(lp->texti);
-# endif
- }
- free (lps);
- lps = 0;
+ if (lp->glx_context) {
+ glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(lp->glx_context));
+
+ if (lp->envTexture)
+ glDeleteTextures(1, &lp->envTexture);
+ if (lp->texti)
+ XDestroyImage(lp->texti);
}
- FreeAllGL(mi);
+# endif
}
ENTRYPOINT void reshape_blocktube (ModeInfo *mi, int width, int height)
{
+ blocktube_configuration *lp = &lps[MI_SCREEN(mi)];
GLfloat h = (GLfloat) height / (GLfloat) width;
+ glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(lp->glx_context));
+
glViewport(0, 0, (GLint) width, (GLint) height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0, 1/h, 1.0, 100.0);
glMatrixMode(GL_MODELVIEW);
+
+# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */
+ {
+ int o = (int) current_device_rotation();
+ if (o != 0 && o != 180 && o != -180)
+ glScalef (1/h, 1/h, 1/h);
+ }
+# endif
}
-static void cube_vertices(float x, float y, float z, int wire)
+static int cube_vertices(float x, float y, float z, int wire)
{
+ int polygon_count = 0;
float x2, y2, z2, nv = 0.7;
x2 = x/2;
y2 = y/2;
glTexCoord2f(1.0, 0.0); glVertex3f( x2, y2, z2);
glTexCoord2f(1.0, 1.0); glVertex3f( x2, -y2, z2);
glTexCoord2f(0.0, 1.0); glVertex3f(-x2, -y2, z2);
+ polygon_count++;
glEnd();
glNormal3f(0, 0, -nv);
glTexCoord2f(1.0, 1.0); glVertex3f( x2, -y2, -z2);
glTexCoord2f(0.0, 1.0); glVertex3f( x2, y2, -z2);
glTexCoord2f(0.0, 0.0); glVertex3f(-x2, y2, -z2);
+ polygon_count++;
glEnd();
glNormal3f(0, nv, 0);
glTexCoord2f(0.0, 0.0); glVertex3f( x2, y2, -z2);
glTexCoord2f(1.0, 0.0); glVertex3f( x2, y2, z2);
glTexCoord2f(1.0, 1.0); glVertex3f(-x2, y2, z2);
+ polygon_count++;
glEnd();
glNormal3f(0, -nv, 0);
glTexCoord2f(0.0, 1.0); glVertex3f(-x2, -y2, z2);
glTexCoord2f(0.0, 0.0); glVertex3f( x2, -y2, z2);
glTexCoord2f(1.0, 0.0); glVertex3f( x2, -y2, -z2);
+ polygon_count++;
glEnd();
- if (wire) return;
+ if (wire) return polygon_count;
glNormal3f(nv, 0, 0);
glBegin (wire ? GL_LINE_LOOP : GL_QUADS);
glTexCoord2f(1.0, 1.0); glVertex3f( x2, -y2, z2);
glTexCoord2f(0.0, 1.0); glVertex3f( x2, y2, z2);
glTexCoord2f(0.0, 0.0); glVertex3f( x2, y2, -z2);
+ polygon_count++;
glEnd();
glNormal3f(-nv, 0, 0);
glTexCoord2f(1.0, 0.0); glVertex3f(-x2, y2, -z2);
glTexCoord2f(1.0, 1.0); glVertex3f(-x2, y2, z2);
glTexCoord2f(0.0, 1.0); glVertex3f(-x2, -y2, z2);
+ polygon_count++;
glEnd();
+
+ return polygon_count;
}
static void draw_block(ModeInfo *mi, entity *ent)
{
blocktube_configuration *lp = &lps[MI_SCREEN(mi)];
glCallList (lp->block_dlist);
+ mi->polygon_count += lp->polys;
}
ENTRYPOINT void
if (!lp->glx_context)
return;
+ mi->polygon_count = 0;
+
glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(lp->glx_context));
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);