"A shifting tunnel of reflective blocks", 0, NULL};
#endif /* USE_MODULES */
+#if defined( I_HAVE_XPM )
static Bool LoadGLTextures(ModeInfo *mi)
{
Bool status;
glGenTextures(1, &envTexture);
glBindTexture(GL_TEXTURE_2D, envTexture);
texti = xpm_to_ximage(MI_DISPLAY(mi), MI_VISUAL(mi), MI_COLORMAP(mi),
- envImage_xpm);
+ blocktube_xpm);
if (!texti) {
status = False;
} else {
}
return status;
}
+#endif
static void newTargetColor(void)
{