"*showFPS: False \n" \
"*wireframe: False \n" \
-# define refresh_cow 0
+# define free_cow 0
# define release_cow 0
#define DEF_SPEED "1.0"
#define DEF_TEXTURE "(none)"
reshape_cow (ModeInfo *mi, int width, int height)
{
GLfloat h = (GLfloat) height / (GLfloat) width;
+ int y = 0;
- glViewport (0, 0, (GLint) width, (GLint) height);
+ if (width > height * 5) { /* tiny window: show middle */
+ height = width * 9/16;
+ y = -height/2;
+ h = height / (GLfloat) width;
+ }
+
+ glViewport (0, y, (GLint) width, (GLint) height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
}
image = xpm_file_to_ximage (dpy, visual, cmap, filename);
+ if (!image) return False;
clear_gl_error();
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA,
int i;
Bool tex_p = False;
- if (!bps) {
- bps = (cow_configuration *)
- calloc (MI_NUM_SCREENS(mi), sizeof (cow_configuration));
- if (!bps) {
- fprintf(stderr, "%s: out of memory\n", progname);
- exit(1);
- }
- }
+ MI_INIT (mi, bps);
bp = &bps[MI_SCREEN(mi)];
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix ();
- glRotatef(current_device_rotation(), 0, 0, 1);
+
+# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */
+ {
+ GLfloat h = MI_HEIGHT(mi) / (GLfloat) MI_WIDTH(mi);
+ int o = (int) current_device_rotation();
+ if (o != 0 && o != 180 && o != -180)
+ glScalef (1/h, 1/h, 1/h);
+ glRotatef(o, 0, 0, 1);
+ }
+# endif
glScalef (0.5, 0.5, 0.5);