ftp://ftp.sunet.se/pub/vendor/sco/skunkware/osr5/x11/savers/xscreensaver/xscreensaver...
[xscreensaver] / hacks / glx / buildlwo.c
diff --git a/hacks/glx/buildlwo.c b/hacks/glx/buildlwo.c
deleted file mode 100644 (file)
index 1aa86ed..0000000
+++ /dev/null
@@ -1,101 +0,0 @@
-
-#if !defined( lint ) && !defined( SABER )
-static const char sccsid[] = "@(#)buildlwo.c   4.02 97/04/20 xlockmore";
-
-#endif
-
-/*-
- * buildlwo.c: Lightwave Object Display List Builder for OpenGL
- *
- * This module can be called by any GL mode wishing to use
- * objects created in NewTek's Lightwave 3D.  The objects must
- * first be converted to C source with my converter "lw2ogl".
- * If other people are interested in this, I will put up a
- * web page for it at http://www.netaxs.com/~emackey/lw2ogl/
- *
- * by Ed Mackey, 4/19/97
- *
- */
-
-#ifndef STANDALONE
-#include "xlock.h"
-#endif
-
-#ifdef USE_GL
-
-#ifdef STANDALONE
-#include <GL/glx.h>
-#endif
-#include <GL/gl.h>
-#include <GL/glu.h>
-#include "buildlwo.h"
-
-GLuint
-BuildLWO(int wireframe, struct lwo *object)
-{
-       GLuint      dl_num;
-       GLfloat    *pnts, *normals, three[3], *grab;
-       unsigned short int *pols;
-       int         p, num_pnts = 0;
-
-       dl_num = glGenLists(1);
-       if (!dl_num)
-               return (0);
-
-       pnts = object->pnts;
-       normals = object->normals;
-       pols = object->pols;
-
-       glNewList(dl_num, GL_COMPILE);
-
-       if (!pols) {
-               num_pnts = object->num_pnts;
-               glBegin(GL_POINTS);
-               for (p = 0; p < num_pnts; ++p) {
-                       three[0] = *(pnts++);
-                       three[1] = *(pnts++);
-                       three[2] = *(pnts++);
-                       glVertex3fv(three);
-               }
-               glEnd();
-       } else
-               for (;;) {
-                       if (num_pnts <= 0) {
-                               num_pnts = *pols + 2;
-                               if (num_pnts < 3)
-                                       break;
-                               if (num_pnts == 3) {
-                                       glBegin(GL_POINTS);
-                               } else if (num_pnts == 4) {
-                                       glBegin(GL_LINES);
-                               } else {
-                                       three[0] = *(normals++);
-                                       three[1] = *(normals++);
-                                       three[2] = *(normals++);
-                                       glNormal3fv(three);
-                                       if (wireframe)
-                                               glBegin(GL_LINE_LOOP);
-                                       else
-                                               glBegin(GL_POLYGON);
-                               }
-                       } else if (num_pnts == 1) {
-                               glEnd();
-                       } else {
-                               grab = pnts + ((int) (*pols) * 3);
-                               three[0] = *(grab++);
-                               three[1] = *(grab++);
-                               three[2] = *(grab++);
-                               glVertex3fv(three);
-                       }
-                       --num_pnts;
-                       ++pols;
-               }
-
-       glEndList();
-
-       return (dl_num);
-}
-
-#endif /* USE_GL */
-
-/* End of buildlwo.c */