--- /dev/null
+
+#if !defined( lint ) && !defined( SABER )
+static const char sccsid[] = "@(#)buildlwo.c 4.02 97/04/20 xlockmore";
+
+#endif
+
+/*-
+ * buildlwo.c: Lightwave Object Display List Builder for OpenGL
+ *
+ * This module can be called by any GL mode wishing to use
+ * objects created in NewTek's Lightwave 3D. The objects must
+ * first be converted to C source with my converter "lw2ogl".
+ * If other people are interested in this, I will put up a
+ * web page for it at http://www.early.com/~emackey/lw2ogl/
+ *
+ * by Ed Mackey, 4/19/97
+ *
+ */
+
+#ifndef STANDALONE
+#include "xlock.h"
+#endif
+
+#ifdef USE_GL
+
+#ifdef STANDALONE
+#include <GL/glx.h>
+#endif
+#include <GL/gl.h>
+#include <GL/glu.h>
+#include "buildlwo.h"
+
+GLuint
+BuildLWO(int wireframe, struct lwo *object)
+{
+ GLuint dl_num;
+ GLfloat *pnts, *normals, three[3], *grab;
+ unsigned short int *pols;
+ int p, num_pnts = 0;
+
+ dl_num = glGenLists(1);
+ if (!dl_num)
+ return (0);
+
+ pnts = object->pnts;
+ normals = object->normals;
+ pols = object->pols;
+
+ glNewList(dl_num, GL_COMPILE);
+
+ if (!pols) {
+ num_pnts = object->num_pnts;
+ glBegin(GL_POINTS);
+ for (p = 0; p < num_pnts; ++p) {
+ three[0] = *(pnts++);
+ three[1] = *(pnts++);
+ three[2] = *(pnts++);
+ glVertex3fv(three);
+ }
+ glEnd();
+ } else
+ for (;;) {
+ if (num_pnts <= 0) {
+ num_pnts = *pols + 2;
+ if (num_pnts < 3)
+ break;
+ if (num_pnts == 3) {
+ glBegin(GL_POINTS);
+ } else if (num_pnts == 4) {
+ glBegin(GL_LINES);
+ } else {
+ three[0] = *(normals++);
+ three[1] = *(normals++);
+ three[2] = *(normals++);
+ glNormal3fv(three);
+ if (wireframe)
+ glBegin(GL_LINE_LOOP);
+ else
+ glBegin(GL_POLYGON);
+ }
+ } else if (num_pnts == 1) {
+ glEnd();
+ } else {
+ grab = pnts + ((int) (*pols) * 3);
+ three[0] = *(grab++);
+ three[1] = *(grab++);
+ three[2] = *(grab++);
+ glVertex3fv(three);
+ }
+ --num_pnts;
+ ++pols;
+ }
+
+ glEndList();
+
+ return (dl_num);
+}
+
+#endif /* USE_GL */
+
+/* End of buildlwo.c */