ftp://ftp.sunet.se/pub/vendor/sco/skunkware/osr5/x11/savers/xscreensaver/xscreensaver...
[xscreensaver] / hacks / glx / cage.c
diff --git a/hacks/glx/cage.c b/hacks/glx/cage.c
deleted file mode 100644 (file)
index 26a60b5..0000000
+++ /dev/null
@@ -1,452 +0,0 @@
-/* -*- Mode: C; tab-width: 4 -*- */
-/* cage --- the Impossible Cage, an Escher like scene. */
-
-#if !defined( lint ) && !defined( SABER )
-static const char sccsid[] = "@(#)cage.c       4.07 98/01/04 xlockmore";
-
-#endif
-
-#undef DEBUG_LISTS
-
-/*-
- * Permission to use, copy, modify, and distribute this software and its
- * documentation for any purpose and without fee is hereby granted,
- * provided that the above copyright notice appear in all copies and that
- * both that copyright notice and this permission notice appear in
- * supporting documentation.
- *
- * This file is provided AS IS with no warranties of any kind.  The author
- * shall have no liability with respect to the infringement of copyrights,
- * trade secrets or any patents by this file or any part thereof.  In no
- * event will the author be liable for any lost revenue or profits or
- * other special, indirect and consequential damages.
- *
- * The RotateAroundU() routine was adapted from the book
- *    "Computer Graphics Principles and Practice 
- *     Foley - vanDam - Feiner - Hughes
- *     Second Edition" Pag. 227, exercise 5.15.
- * 
- * This mode shows some interesting scenes that are impossible OR very
- * wierd to build in the real universe. Much of the scenes are inspirated
- * on Mauritz Cornelis Escher's works which derivated the mode's name.
- * M.C. Escher (1898-1972) was a dutch artist and many people prefer to
- * say he was a mathematician.
- *
- * Thanks goes to Brian Paul for making it possible and inexpensive to use 
- * OpenGL at home.
- *
- * Since I'm not a native English speaker, my apologies for any grammatical
- * mistake.
- *
- * My e-mail address is
- * m-vianna@usa.net
- *
- * Marcelo F. Vianna (Jun-01-1997)
- *
- * Revision History:
- * 01-Jan-98: Mode separated from escher and renamed
- * 08-Jun-97: New scene implemented: "Impossible Cage" based in a M.C. Escher's
- *            painting with the same name (quite similar). The first GL mode
- *            to use texture mapping.
- *            The "Impossible Cage" scene doesn't use DEPTH BUFFER, the 
- *            wood planks are drawn consistently using GL_CULL_FACE, and
- *            the painter's algorithm is used to sort the planks.
- *            Marcelo F. Vianna.
- * 07-Jun-97: Speed ups in Moebius Strip using GL_CULL_FACE.
- *            Marcelo F. Vianna.
- * 03-Jun-97: Initial Release (Only one scene: "Moebius Strip")
- *            The Moebius Strip scene was inspirated in a M.C. Escher's
- *            painting named Moebius Strip II in wich ants walk across a
- *            Moebius Strip path, sometimes meeting each other and sometimes
- *            being in "opposite faces" (note that the moebius strip has
- *            only one face and one edge).
- *            Marcelo F. Vianna.
- *
- */
-
-/*-
- * Texture mapping is only available on RGBA contexts, Mono and color index
- * visuals DO NOT support texture mapping in OpenGL.
- *
- * BUT Mesa do implements RGBA contexts in pseudo color visuals, so texture
- * mapping shuld work on PseudoColor, DirectColor, TrueColor using Mesa. Mono
- * is not officially supported for both OpenGL and Mesa, but seems to not crash
- * Mesa.
- *
- * In real OpenGL, PseudoColor DO NOT support texture map (as far as I know).
- */
-
-#include <X11/Intrinsic.h>
-
-#ifdef STANDALONE
-# define PROGCLASS                     "Cage"
-# define HACK_INIT                     init_cage
-# define HACK_DRAW                     draw_cage
-# define cage_opts                     xlockmore_opts
-# define DEFAULTS                      "*cycles:               1       \n"                     \
-                                                       "*delay:                1000    \n"                     \
-                                                       "*wireframe:    False   \n"
-# include "xlockmore.h"                /* from the xscreensaver distribution */
-#else /* !STANDALONE */
-# include "xlock.h"            /* from the xlockmore distribution */
-
-#endif /* !STANDALONE */
-
-#ifdef USE_GL
-
-
-#include <GL/glu.h>
-#include "e_textures.h"
-
-ModeSpecOpt cage_opts =
-{0, NULL, 0, NULL, NULL};
-
-#ifdef USE_MODULES
-ModStruct   cage_description =
-{"cage", "init_cage", "draw_cage", "release_cage",
- "draw_cage", "change_cage", NULL, &cage_opts,
- 1000, 1, 1, 1, 1.0, 4, "",
- "Shows the Impossible Cage, an Escher-like GL scene", 0, NULL};
-
-#endif
-
-#define Scale4Window               0.3
-#define Scale4Iconic               0.4
-
-#define sqr(A)                     ((A)*(A))
-
-#ifndef Pi
-#define Pi                         M_PI
-#endif
-
-/*************************************************************************/
-
-typedef struct {
-       GLint       WindH, WindW;
-       GLfloat     step;
-       int         AreObjectsDefined[1];
-       GLXContext *glx_context;
-} cagestruct;
-
-static float front_shininess[] =
-{60.0};
-static float front_specular[] =
-{0.7, 0.7, 0.7, 1.0};
-static float ambient[] =
-{0.0, 0.0, 0.0, 1.0};
-static float diffuse[] =
-{1.0, 1.0, 1.0, 1.0};
-static float position0[] =
-{1.0, 1.0, 1.0, 0.0};
-static float position1[] =
-{-1.0, -1.0, 1.0, 0.0};
-static float lmodel_ambient[] =
-{0.5, 0.5, 0.5, 1.0};
-static float lmodel_twoside[] =
-{GL_TRUE};
-
-static float MaterialWhite[] =
-{0.7, 0.7, 0.7, 1.0};
-
-static cagestruct *cage = NULL;
-static GLuint objects;
-
-#define ObjWoodPlank    0
-
-#define PlankWidth      3.0
-#define PlankHeight     0.35
-#define PlankThickness  0.15
-
-static void
-draw_woodplank(cagestruct * cp)
-{
-       if (!cp->AreObjectsDefined[ObjWoodPlank]) {
-               glNewList(objects + ObjWoodPlank, GL_COMPILE_AND_EXECUTE);
-               glBegin(GL_QUADS);
-               glNormal3f(0, 0, 1);
-               glTexCoord2f(0, 0);
-               glVertex3f(-PlankWidth, -PlankHeight, PlankThickness);
-               glTexCoord2f(1, 0);
-               glVertex3f(PlankWidth, -PlankHeight, PlankThickness);
-               glTexCoord2f(1, 1);
-               glVertex3f(PlankWidth, PlankHeight, PlankThickness);
-               glTexCoord2f(0, 1);
-               glVertex3f(-PlankWidth, PlankHeight, PlankThickness);
-               glNormal3f(0, 0, -1);
-               glTexCoord2f(0, 0);
-               glVertex3f(-PlankWidth, PlankHeight, -PlankThickness);
-               glTexCoord2f(1, 0);
-               glVertex3f(PlankWidth, PlankHeight, -PlankThickness);
-               glTexCoord2f(1, 1);
-               glVertex3f(PlankWidth, -PlankHeight, -PlankThickness);
-               glTexCoord2f(0, 1);
-               glVertex3f(-PlankWidth, -PlankHeight, -PlankThickness);
-               glNormal3f(0, 1, 0);
-               glTexCoord2f(0, 0);
-               glVertex3f(-PlankWidth, PlankHeight, PlankThickness);
-               glTexCoord2f(1, 0);
-               glVertex3f(PlankWidth, PlankHeight, PlankThickness);
-               glTexCoord2f(1, 1);
-               glVertex3f(PlankWidth, PlankHeight, -PlankThickness);
-               glTexCoord2f(0, 1);
-               glVertex3f(-PlankWidth, PlankHeight, -PlankThickness);
-               glNormal3f(0, -1, 0);
-               glTexCoord2f(0, 0);
-               glVertex3f(-PlankWidth, -PlankHeight, -PlankThickness);
-               glTexCoord2f(1, 0);
-               glVertex3f(PlankWidth, -PlankHeight, -PlankThickness);
-               glTexCoord2f(1, 1);
-               glVertex3f(PlankWidth, -PlankHeight, PlankThickness);
-               glTexCoord2f(0, 1);
-               glVertex3f(-PlankWidth, -PlankHeight, PlankThickness);
-               glNormal3f(1, 0, 0);
-               glTexCoord2f(0, 0);
-               glVertex3f(PlankWidth, -PlankHeight, PlankThickness);
-               glTexCoord2f(1, 0);
-               glVertex3f(PlankWidth, -PlankHeight, -PlankThickness);
-               glTexCoord2f(1, 1);
-               glVertex3f(PlankWidth, PlankHeight, -PlankThickness);
-               glTexCoord2f(0, 1);
-               glVertex3f(PlankWidth, PlankHeight, PlankThickness);
-               glNormal3f(-1, 0, 0);
-               glTexCoord2f(0, 0);
-               glVertex3f(-PlankWidth, PlankHeight, PlankThickness);
-               glTexCoord2f(1, 0);
-               glVertex3f(-PlankWidth, PlankHeight, -PlankThickness);
-               glTexCoord2f(1, 1);
-               glVertex3f(-PlankWidth, -PlankHeight, -PlankThickness);
-               glTexCoord2f(0, 1);
-               glVertex3f(-PlankWidth, -PlankHeight, PlankThickness);
-               glEnd();
-               glEndList();
-               cp->AreObjectsDefined[ObjWoodPlank] = 1;
-#ifdef DEBUG_LISTS
-               (void) printf("WoodPlank drawn SLOWLY\n");
-#endif
-       } else {
-               glCallList(objects + ObjWoodPlank);
-#ifdef DEBUG_LISTS
-               (void) printf("WoodPlank drawn quickly\n");
-#endif
-       }
-}
-
-static void
-draw_impossiblecage(cagestruct * cp)
-{
-       glPushMatrix();
-       glRotatef(90, 0, 1, 0);
-       glTranslatef(0.0, PlankHeight - PlankWidth, -PlankThickness - PlankWidth);
-       draw_woodplank(cp);
-       glPopMatrix();
-       glPushMatrix();
-       glRotatef(90, 0, 0, 1);
-       glTranslatef(0.0, PlankHeight - PlankWidth, PlankWidth - PlankThickness);
-       draw_woodplank(cp);
-       glPopMatrix();
-       glPushMatrix();
-       glRotatef(90, 0, 1, 0);
-       glTranslatef(0.0, PlankWidth - PlankHeight, -PlankThickness - PlankWidth);
-       draw_woodplank(cp);
-       glPopMatrix();
-       glPushMatrix();
-       glTranslatef(0.0, PlankWidth - PlankHeight, 3 * PlankThickness - PlankWidth);
-       draw_woodplank(cp);
-       glPopMatrix();
-       glPushMatrix();
-       glRotatef(90, 0, 0, 1);
-       glTranslatef(0.0, PlankWidth - PlankHeight, PlankWidth - PlankThickness);
-       draw_woodplank(cp);
-       glPopMatrix();
-       glPushMatrix();
-       glTranslatef(0.0, PlankWidth - PlankHeight, PlankWidth - 3 * PlankThickness);
-       draw_woodplank(cp);
-       glPopMatrix();
-       glPushMatrix();
-       glTranslatef(0.0, PlankHeight - PlankWidth, 3 * PlankThickness - PlankWidth);
-       draw_woodplank(cp);
-       glPopMatrix();
-       glPushMatrix();
-       glRotatef(90, 0, 0, 1);
-       glTranslatef(0.0, PlankHeight - PlankWidth, PlankThickness - PlankWidth);
-       draw_woodplank(cp);
-       glPopMatrix();
-       glPushMatrix();
-       glTranslatef(0.0, PlankHeight - PlankWidth, PlankWidth - 3 * PlankThickness);
-       draw_woodplank(cp);
-       glPopMatrix();
-       glPushMatrix();
-       glRotatef(90, 0, 1, 0);
-       glTranslatef(0.0, PlankHeight - PlankWidth, PlankWidth + PlankThickness);
-       draw_woodplank(cp);
-       glPopMatrix();
-       glPushMatrix();
-       glRotatef(90, 0, 0, 1);
-       glTranslatef(0.0, PlankWidth - PlankHeight, PlankThickness - PlankWidth);
-       draw_woodplank(cp);
-       glPopMatrix();
-       glPushMatrix();
-       glRotatef(90, 0, 1, 0);
-       glTranslatef(0.0, PlankWidth - PlankHeight, PlankWidth + PlankThickness);
-       draw_woodplank(cp);
-       glPopMatrix();
-}
-
-static void
-reshape(ModeInfo * mi, int width, int height)
-{
-       cagestruct *cp = &cage[MI_SCREEN(mi)];
-
-       glViewport(0, 0, cp->WindW = (GLint) width, cp->WindH = (GLint) height);
-       glMatrixMode(GL_PROJECTION);
-       glLoadIdentity();
-       glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 15.0);
-       glMatrixMode(GL_MODELVIEW);
-       if (width >= 1024) {
-               glLineWidth(3);
-               glPointSize(3);
-       } else if (width >= 512) {
-               glLineWidth(2);
-               glPointSize(2);
-       } else {
-               glLineWidth(1);
-               glPointSize(1);
-       }
-       cp->AreObjectsDefined[ObjWoodPlank] = 0;
-}
-
-static void
-pinit(void)
-{
-       glClearDepth(1.0);
-       glClearColor(0.0, 0.0, 0.0, 1.0);
-
-       glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
-       glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
-       glLightfv(GL_LIGHT0, GL_POSITION, position0);
-       glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
-       glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
-       glLightfv(GL_LIGHT1, GL_POSITION, position1);
-       glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
-       glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
-       glEnable(GL_LIGHTING);
-       glEnable(GL_LIGHT0);
-       glEnable(GL_LIGHT1);
-       glEnable(GL_NORMALIZE);
-       glFrontFace(GL_CCW);
-       glCullFace(GL_BACK);
-
-       /* cage */
-       glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialWhite);
-       glShadeModel(GL_FLAT);
-       glDisable(GL_DEPTH_TEST);
-       glEnable(GL_TEXTURE_2D);
-       glEnable(GL_CULL_FACE);
-
-       glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-       gluBuild2DMipmaps(GL_TEXTURE_2D, 3, WoodTextureWidth, WoodTextureHeight,
-                         GL_RGB, GL_UNSIGNED_BYTE, WoodTextureData);
-       glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-       glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
-       glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
-       glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-       glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-
-       glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_shininess);
-       glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_specular);
-}
-
-void
-init_cage(ModeInfo * mi)
-{
-       int         screen = MI_SCREEN(mi);
-       cagestruct *cp;
-
-       if (cage == NULL) {
-               if ((cage = (cagestruct *) calloc(MI_NUM_SCREENS(mi),
-                                              sizeof (cagestruct))) == NULL)
-                       return;
-       }
-       cp = &cage[screen];
-       cp->step = NRAND(90);
-
-       if ((cp->glx_context = init_GL(mi)) != NULL) {
-
-               reshape(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
-               glDrawBuffer(GL_BACK);
-               if (!glIsList(objects))
-                       objects = glGenLists(1);
-               pinit();
-       } else {
-               MI_CLEARWINDOW(mi);
-       }
-}
-
-void
-draw_cage(ModeInfo * mi)
-{
-       cagestruct *cp = &cage[MI_SCREEN(mi)];
-
-       Display    *display = MI_DISPLAY(mi);
-       Window      window = MI_WINDOW(mi);
-
-       MI_IS_DRAWN(mi) = True;
-
-       if (!cp->glx_context)
-               return;
-
-       glXMakeCurrent(display, window, *(cp->glx_context));
-
-       glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
-       glPushMatrix();
-
-       glTranslatef(0.0, 0.0, -10.0);
-
-       if (!MI_IS_ICONIC(mi)) {
-               glScalef(Scale4Window * cp->WindH / cp->WindW, Scale4Window, Scale4Window);
-       } else {
-               glScalef(Scale4Iconic * cp->WindH / cp->WindW, Scale4Iconic, Scale4Iconic);
-       }
-
-       /* cage */
-       glRotatef(cp->step * 100, 0, 0, 1);
-       glRotatef(25 + cos(cp->step * 5) * 6, 1, 0, 0);
-       glRotatef(204.5 - sin(cp->step * 5) * 8, 0, 1, 0);
-       draw_impossiblecage(cp);
-
-       glPopMatrix();
-
-       glFlush();
-
-       glXSwapBuffers(display, window);
-
-       cp->step += 0.025;
-}
-
-void
-change_cage(ModeInfo * mi)
-{
-       cagestruct *cp = &cage[MI_SCREEN(mi)];
-
-       if (!cp->glx_context)
-               return;
-
-       glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(cp->glx_context));
-       pinit();
-}
-
-void
-release_cage(ModeInfo * mi)
-{
-       if (cage != NULL) {
-               (void) free((void *) cage);
-               cage = NULL;
-       }
-       if (glIsList(objects)) {
-               glDeleteLists(objects, 1);
-       }
-       FreeAllGL(mi);
-}
-
-#endif