# define PROGCLASS "Cage"
# define HACK_INIT init_cage
# define HACK_DRAW draw_cage
+# define HACK_RESHAPE reshape_cage
# define cage_opts xlockmore_opts
# define DEFAULTS "*cycles: 1 \n" \
"*delay: 20000 \n" \
+ "*showFPS: False \n" \
"*wireframe: False \n"
# include "xlockmore.h" /* from the xscreensaver distribution */
#else /* !STANDALONE */
glPopMatrix();
}
-static void
-reshape(ModeInfo * mi, int width, int height)
+void
+reshape_cage(ModeInfo * mi, int width, int height)
{
cagestruct *cp = &cage[MI_SCREEN(mi)];
if ((cp->glx_context = init_GL(mi)) != NULL) {
- reshape(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
+ reshape_cage(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
glDrawBuffer(GL_BACK);
if (!glIsList(objects))
objects = glGenLists(1);
glPopMatrix();
+ if (mi->fps_p) do_fps (mi);
glFlush();
glXSwapBuffers(display, window);