+# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */
+ {
+ int o = (int) current_device_rotation();
+ GLfloat h = MI_HEIGHT(mi) / (GLfloat) MI_WIDTH(mi);
+ if (o != 0 && o != 180 && o != -180) {
+ glScalef (1/h, h, 1/h); /* #### not quite right */
+ h = 1.7;
+ glScalef (h, h, h);
+ }
+ }
+# endif
+