From http://www.jwz.org/xscreensaver/xscreensaver-5.37.tar.gz
[xscreensaver] / hacks / glx / cage.c
index 18c2bda5381be14e269b2d72c60ae0d262340710..3590f8600f3221b80be4b302d91135d637581fb2 100644 (file)
@@ -1,9 +1,8 @@
 /* -*- Mode: C; tab-width: 4 -*- */
 /* cage --- the Impossible Cage, an Escher like scene. */
 
-#if !defined( lint ) && !defined( SABER )
+#if 0
 static const char sccsid[] = "@(#)cage.c       5.01 2001/03/01 xlockmore";
-
 #endif
 
 /*-
@@ -76,42 +75,36 @@ static const char sccsid[] = "@(#)cage.c    5.01 2001/03/01 xlockmore";
  * In real OpenGL, PseudoColor DO NOT support texture map (as far as I know).
  */
 
-#ifdef VMS
-/*-
- * due to a Bug/feature in VMS X11/Intrinsic.h has to be placed before xlock.
- * otherwise caddr_t is not defined correctly
- */
-#include <X11/Intrinsic.h>
-#endif
-
 #ifdef STANDALONE
 # define MODE_cage
-# define PROGCLASS                     "Cage"
-# define HACK_INIT                     init_cage
-# define HACK_DRAW                     draw_cage
-# define HACK_RESHAPE          reshape
-# define cage_opts                     xlockmore_opts
 # define DEFAULTS                      "*delay:                25000   \n"                     \
                                                        "*showFPS:      False   \n"                     \
-                                                       "*wireframe:    False   \n"
+                                                       "*wireframe:    False   \n"                     \
+                                                       "*suppressRotationAnimation: True\n" \
+
+# define refresh_cage 0
+# define release_cage 0
+# define cage_handle_event 0
 # include "xlockmore.h"                /* from the xscreensaver distribution */
 #else /* !STANDALONE */
 # include "xlock.h"            /* from the xlockmore distribution */
-
 #endif /* !STANDALONE */
 
 #ifdef MODE_cage
 
-
-#include <GL/glu.h>
+#if 0
 #include "e_textures.h"
+#else
+#include "xpm-ximage.h"
+#include "../images/wood.xpm"
+#endif
 
-ModeSpecOpt cage_opts =
+ENTRYPOINT ModeSpecOpt cage_opts =
 {0, (XrmOptionDescRec *) NULL, 0, (argtype *) NULL, (OptionStruct *) NULL};
 
 #ifdef USE_MODULES
 ModStruct   cage_description =
-{"cage", "init_cage", "draw_cage", "release_cage",
+{"cage", "init_cage", "draw_cage", NULL,
  "draw_cage", "change_cage", (char *) NULL, &cage_opts,
  25000, 1, 1, 1, 1.0, 4, "",
  "Shows the Impossible Cage, an Escher-like GL scene", 0, NULL};
@@ -138,25 +131,16 @@ typedef struct {
        GLXContext *glx_context;
 } cagestruct;
 
-static float front_shininess[] =
-{60.0};
-static float front_specular[] =
-{0.7, 0.7, 0.7, 1.0};
-static float ambient[] =
-{0.0, 0.0, 0.0, 1.0};
-static float diffuse[] =
-{1.0, 1.0, 1.0, 1.0};
-static float position0[] =
-{1.0, 1.0, 1.0, 0.0};
-static float position1[] =
-{-1.0, -1.0, 1.0, 0.0};
-static float lmodel_ambient[] =
-{0.5, 0.5, 0.5, 1.0};
-static float lmodel_twoside[] =
-{GL_TRUE};
-
-static float MaterialWhite[] =
-{0.7, 0.7, 0.7, 1.0};
+static const float front_shininess[] = {60.0};
+static const float front_specular[] = {0.7, 0.7, 0.7, 1.0};
+static const float ambient[] = {0.0, 0.0, 0.0, 1.0};
+static const float diffuse[] = {1.0, 1.0, 1.0, 1.0};
+static const float position0[] = {1.0, 1.0, 1.0, 0.0};
+static const float position1[] = {-1.0, -1.0, 1.0, 0.0};
+static const float lmodel_ambient[] = {0.5, 0.5, 0.5, 1.0};
+static const float lmodel_twoside[] = {GL_TRUE};
+
+static const float MaterialWhite[] = {0.7, 0.7, 0.7, 1.0};
 
 static cagestruct *cage = (cagestruct *) NULL;
 
@@ -165,9 +149,9 @@ static cagestruct *cage = (cagestruct *) NULL;
 #define PlankThickness  0.15
 
 static Bool 
-draw_woodplank(cagestruct * cp)
+draw_woodplank(ModeInfo *mi, cagestruct * cp, int wire)
 {
-       glBegin(GL_QUADS);
+       glBegin(wire ? GL_LINES : GL_QUADS);
        glNormal3f(0, 0, 1);
        glTexCoord2f(0, 0);
        glVertex3f(-PlankWidth, -PlankHeight, PlankThickness);
@@ -177,6 +161,7 @@ draw_woodplank(cagestruct * cp)
        glVertex3f(PlankWidth, PlankHeight, PlankThickness);
        glTexCoord2f(0, 1);
        glVertex3f(-PlankWidth, PlankHeight, PlankThickness);
+    mi->polygon_count++;
        glNormal3f(0, 0, -1);
        glTexCoord2f(0, 0);
        glVertex3f(-PlankWidth, PlankHeight, -PlankThickness);
@@ -186,6 +171,7 @@ draw_woodplank(cagestruct * cp)
        glVertex3f(PlankWidth, -PlankHeight, -PlankThickness);
        glTexCoord2f(0, 1);
        glVertex3f(-PlankWidth, -PlankHeight, -PlankThickness);
+    mi->polygon_count++;
        glNormal3f(0, 1, 0);
        glTexCoord2f(0, 0);
        glVertex3f(-PlankWidth, PlankHeight, PlankThickness);
@@ -195,6 +181,7 @@ draw_woodplank(cagestruct * cp)
        glVertex3f(PlankWidth, PlankHeight, -PlankThickness);
        glTexCoord2f(0, 1);
        glVertex3f(-PlankWidth, PlankHeight, -PlankThickness);
+    mi->polygon_count++;
        glNormal3f(0, -1, 0);
        glTexCoord2f(0, 0);
        glVertex3f(-PlankWidth, -PlankHeight, -PlankThickness);
@@ -204,6 +191,7 @@ draw_woodplank(cagestruct * cp)
        glVertex3f(PlankWidth, -PlankHeight, PlankThickness);
        glTexCoord2f(0, 1);
        glVertex3f(-PlankWidth, -PlankHeight, PlankThickness);
+    mi->polygon_count++;
        glNormal3f(1, 0, 0);
        glTexCoord2f(0, 0);
        glVertex3f(PlankWidth, -PlankHeight, PlankThickness);
@@ -213,6 +201,7 @@ draw_woodplank(cagestruct * cp)
        glVertex3f(PlankWidth, PlankHeight, -PlankThickness);
        glTexCoord2f(0, 1);
        glVertex3f(PlankWidth, PlankHeight, PlankThickness);
+    mi->polygon_count++;
        glNormal3f(-1, 0, 0);
        glTexCoord2f(0, 0);
        glVertex3f(-PlankWidth, PlankHeight, PlankThickness);
@@ -222,87 +211,88 @@ draw_woodplank(cagestruct * cp)
        glVertex3f(-PlankWidth, -PlankHeight, -PlankThickness);
        glTexCoord2f(0, 1);
        glVertex3f(-PlankWidth, -PlankHeight, PlankThickness);
+    mi->polygon_count++;
        glEnd();
 
        return True;
 }
 
 static Bool
-draw_impossiblecage(cagestruct * cp)
+draw_impossiblecage(ModeInfo *mi, cagestruct * cp, int wire)
 {
        glPushMatrix();
        glRotatef(90, 0, 1, 0);
        glTranslatef(0.0, PlankHeight - PlankWidth, -PlankThickness - PlankWidth);
-       if (!draw_woodplank(cp))
+       if (!draw_woodplank(mi, cp, wire))
                return False;
        glPopMatrix();
        glPushMatrix();
        glRotatef(90, 0, 0, 1);
        glTranslatef(0.0, PlankHeight - PlankWidth, PlankWidth - PlankThickness);
-       if (!draw_woodplank(cp))
+       if (!draw_woodplank(mi, cp, wire))
                return False;
        glPopMatrix();
        glPushMatrix();
        glRotatef(90, 0, 1, 0);
        glTranslatef(0.0, PlankWidth - PlankHeight, -PlankThickness - PlankWidth);
-       if (!draw_woodplank(cp))
+       if (!draw_woodplank(mi, cp, wire))
                return False;
        glPopMatrix();
        glPushMatrix();
        glTranslatef(0.0, PlankWidth - PlankHeight, 3 * PlankThickness - PlankWidth);
-       if (!draw_woodplank(cp))
+       if (!draw_woodplank(mi, cp, wire))
                return False;
        glPopMatrix();
        glPushMatrix();
        glRotatef(90, 0, 0, 1);
        glTranslatef(0.0, PlankWidth - PlankHeight, PlankWidth - PlankThickness);
-       if (!draw_woodplank(cp))
+       if (!draw_woodplank(mi, cp, wire))
                return False;
        glPopMatrix();
        glPushMatrix();
        glTranslatef(0.0, PlankWidth - PlankHeight, PlankWidth - 3 * PlankThickness);
-       if (!draw_woodplank(cp))
+       if (!draw_woodplank(mi, cp, wire))
                return False;
        glPopMatrix();
        glPushMatrix();
        glTranslatef(0.0, PlankHeight - PlankWidth, 3 * PlankThickness - PlankWidth);
-       if (!draw_woodplank(cp))
+       if (!draw_woodplank(mi, cp, wire))
                return False;
        glPopMatrix();
        glPushMatrix();
        glRotatef(90, 0, 0, 1);
        glTranslatef(0.0, PlankHeight - PlankWidth, PlankThickness - PlankWidth);
-       if (!draw_woodplank(cp))
+       if (!draw_woodplank(mi, cp, wire))
                return False;
        glPopMatrix();
        glPushMatrix();
        glTranslatef(0.0, PlankHeight - PlankWidth, PlankWidth - 3 * PlankThickness);
-       if (!draw_woodplank(cp))
+       if (!draw_woodplank(mi, cp, wire))
                return False;
        glPopMatrix();
        glPushMatrix();
        glRotatef(90, 0, 1, 0);
        glTranslatef(0.0, PlankHeight - PlankWidth, PlankWidth + PlankThickness);
-       if (!draw_woodplank(cp))
+       if (!draw_woodplank(mi, cp, wire))
                return False;
        glPopMatrix();
        glPushMatrix();
        glRotatef(90, 0, 0, 1);
        glTranslatef(0.0, PlankWidth - PlankHeight, PlankThickness - PlankWidth);
-       if (!draw_woodplank(cp))
+       if (!draw_woodplank(mi, cp, wire))
                return False;
        glPopMatrix();
        glPushMatrix();
        glRotatef(90, 0, 1, 0);
        glTranslatef(0.0, PlankWidth - PlankHeight, PlankWidth + PlankThickness);
-       if (!draw_woodplank(cp))
+       if (!draw_woodplank(mi, cp, wire))
                return False;
        glPopMatrix();
        return True;
 }
 
-void
-reshape(ModeInfo * mi, int width, int height)
+static void
+reshape_cage(ModeInfo * mi, int width, int height)
 {
        cagestruct *cp = &cage[MI_SCREEN(mi)];
        int i;
@@ -320,9 +310,10 @@ reshape(ModeInfo * mi, int width, int height)
 static void
 pinit(ModeInfo *mi)
 {
-       int status;
-       glClearDepth(1.0);
-       glClearColor(0.0, 0.0, 0.0, 1.0);
+  /* int status; */
+
+    if (MI_IS_WIREFRAME(mi))
+      return;
 
        glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
        glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
@@ -348,6 +339,7 @@ pinit(ModeInfo *mi)
 
        glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
 
+#if 0
        clear_gl_error();
        if (MI_IS_MONO(mi))
       status = 0;
@@ -363,6 +355,22 @@ pinit(ModeInfo *mi)
                exit (1);
          }
        check_gl_error("mipmapping");
+#else
+    {
+      XImage *img = xpm_to_ximage (mi->dpy,
+                                   mi->xgwa.visual,
+                                   mi->xgwa.colormap,
+                                   wood_texture);
+         glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA,
+                    img->width, img->height, 0,
+                    GL_RGBA,
+                    /* GL_UNSIGNED_BYTE, */
+                    GL_UNSIGNED_INT_8_8_8_8_REV,
+                    img->data);
+      check_gl_error("texture");
+      XDestroyImage (img);
+    }
+#endif
 
        glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
@@ -374,41 +382,18 @@ pinit(ModeInfo *mi)
        glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_specular);
 }
 
-void
-release_cage(ModeInfo * mi)
-{
-       if (cage != NULL) {
-               int screen;
-
-               for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) {
-                       cagestruct *cp = &cage[screen];
-
-                       if (cp->glx_context) {
-                               cp->glx_context = (GLXContext *) NULL;
-                       }
-               }
-               (void) free((void *) cage);
-               cage = (cagestruct *) NULL;
-       }
-       FreeAllGL(mi);
-}
-
-void
-init_cage(ModeInfo * mi)
+ENTRYPOINT void
+init_cage (ModeInfo * mi)
 {
        cagestruct *cp;
 
-       if (cage == NULL) {
-               if ((cage = (cagestruct *) calloc(MI_NUM_SCREENS(mi),
-                                              sizeof (cagestruct))) == NULL)
-                       return;
-       }
+       MI_INIT (mi, cage, NULL);
        cp = &cage[MI_SCREEN(mi)];
 
        cp->step = NRAND(90);
        if ((cp->glx_context = init_GL(mi)) != NULL) {
 
-               reshape(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
+               reshape_cage(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
                glDrawBuffer(GL_BACK);
                pinit(mi);
        } else {
@@ -416,8 +401,8 @@ init_cage(ModeInfo * mi)
        }
 }
 
-void
-draw_cage(ModeInfo * mi)
+ENTRYPOINT void
+draw_cage (ModeInfo * mi)
 {
        Display    *display = MI_DISPLAY(mi);
        Window      window = MI_WINDOW(mi);
@@ -431,12 +416,12 @@ draw_cage(ModeInfo * mi)
        if (!cp->glx_context)
                return;
 
+    mi->polygon_count = 0;
        glXMakeCurrent(display, window, *(cp->glx_context));
 
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 
        glPushMatrix();
-
        glTranslatef(0.0, 0.0, -10.0);
 
        if (!MI_IS_ICONIC(mi)) {
@@ -445,12 +430,24 @@ draw_cage(ModeInfo * mi)
                glScalef(Scale4Iconic * cp->WindH / cp->WindW, Scale4Iconic, Scale4Iconic);
        }
 
+# ifdef HAVE_MOBILE    /* Keep it the same relative size when rotated. */
+  {
+    int o = (int) current_device_rotation();
+    GLfloat h = MI_HEIGHT(mi) / (GLfloat) MI_WIDTH(mi);
+    if (o != 0 && o != 180 && o != -180) {
+      glScalef (1/h, h, 1/h);  /* #### not quite right */
+      h = 1.7;
+      glScalef (h, h, h);
+    }
+  }
+# endif
+
        /* cage */
        glRotatef(cp->step * 100, 0, 0, 1);
        glRotatef(25 + cos(cp->step * 5) * 6, 1, 0, 0);
        glRotatef(204.5 - sin(cp->step * 5) * 8, 0, 1, 0);
-       if (!draw_impossiblecage(cp)) {
-               release_cage(mi);
+       if (!draw_impossiblecage(mi, cp, MI_IS_WIREFRAME(mi))) {
+               MI_ABORT(mi);
                return;
        }
 
@@ -463,8 +460,9 @@ draw_cage(ModeInfo * mi)
        cp->step += 0.025;
 }
 
-void
-change_cage(ModeInfo * mi)
+#ifndef STANDALONE
+ENTRYPOINT void
+change_cage (ModeInfo * mi)
 {
        cagestruct *cp = &cage[MI_SCREEN(mi)];
 
@@ -474,5 +472,8 @@ change_cage(ModeInfo * mi)
        glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(cp->glx_context));
        pinit(mi);
 }
+#endif /* !STANDALONE */
+
+XSCREENSAVER_MODULE ("Cage", cage)
 
 #endif