http://packetstormsecurity.org/UNIX/admin/xscreensaver-4.02.tar.gz
[xscreensaver] / hacks / glx / cage.c
index 26a60b588b26af160eafdd1d07c29667a1026489..5f0e4e447833a416368ab712c57c6fa999910c05 100644 (file)
@@ -82,9 +82,10 @@ static const char sccsid[] = "@(#)cage.c     4.07 98/01/04 xlockmore";
 # define PROGCLASS                     "Cage"
 # define HACK_INIT                     init_cage
 # define HACK_DRAW                     draw_cage
+# define HACK_RESHAPE                  reshape_cage
 # define cage_opts                     xlockmore_opts
-# define DEFAULTS                      "*cycles:               1       \n"                     \
-                                                       "*delay:                1000    \n"                     \
+# define DEFAULTS                      "*delay:                25000   \n"                     \
+                                                       "*showFPS:      False   \n"                     \
                                                        "*wireframe:    False   \n"
 # include "xlockmore.h"                /* from the xscreensaver distribution */
 #else /* !STANDALONE */
@@ -292,8 +293,8 @@ draw_impossiblecage(cagestruct * cp)
        glPopMatrix();
 }
 
-static void
-reshape(ModeInfo * mi, int width, int height)
+void
+reshape_cage(ModeInfo * mi, int width, int height)
 {
        cagestruct *cp = &cage[MI_SCREEN(mi)];
 
@@ -318,6 +319,7 @@ reshape(ModeInfo * mi, int width, int height)
 static void
 pinit(void)
 {
+    int status;
        glClearDepth(1.0);
        glClearColor(0.0, 0.0, 0.0, 1.0);
 
@@ -344,8 +346,20 @@ pinit(void)
        glEnable(GL_CULL_FACE);
 
        glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-       gluBuild2DMipmaps(GL_TEXTURE_2D, 3, WoodTextureWidth, WoodTextureHeight,
-                         GL_RGB, GL_UNSIGNED_BYTE, WoodTextureData);
+
+    clear_gl_error();
+       status = gluBuild2DMipmaps(GL_TEXTURE_2D, 3,
+                               WoodTextureWidth, WoodTextureHeight,
+                               GL_RGB, GL_UNSIGNED_BYTE, WoodTextureData);
+    if (status)
+      {
+        const char *s = gluErrorString (status);
+        fprintf (stderr, "%s: error mipmapping texture: %s\n",
+                 progname, (s ? s : "(unknown)"));
+        exit (1);
+      }
+    check_gl_error("mipmapping");
+
        glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
@@ -372,7 +386,7 @@ init_cage(ModeInfo * mi)
 
        if ((cp->glx_context = init_GL(mi)) != NULL) {
 
-               reshape(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
+               reshape_cage(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
                glDrawBuffer(GL_BACK);
                if (!glIsList(objects))
                        objects = glGenLists(1);
@@ -417,6 +431,7 @@ draw_cage(ModeInfo * mi)
 
        glPopMatrix();
 
+    if (mi->fps_p) do_fps (mi);
        glFlush();
 
        glXSwapBuffers(display, window);