* In real OpenGL, PseudoColor DO NOT support texture map (as far as I know).
*/
-#ifdef VMS
-/*-
- * due to a Bug/feature in VMS X11/Intrinsic.h has to be placed before xlock.
- * otherwise caddr_t is not defined correctly
- */
-#include <X11/Intrinsic.h>
-#endif
-
#ifdef STANDALONE
# define MODE_cage
# define PROGCLASS "Cage"