/* -*- Mode: C; tab-width: 4 -*- */
/* cage --- the Impossible Cage, an Escher like scene. */
-#if !defined( lint ) && !defined( SABER )
+#if 0
static const char sccsid[] = "@(#)cage.c 5.01 2001/03/01 xlockmore";
-
#endif
/*-
* In real OpenGL, PseudoColor DO NOT support texture map (as far as I know).
*/
-#ifdef VMS
-/*-
- * due to a Bug/feature in VMS X11/Intrinsic.h has to be placed before xlock.
- * otherwise caddr_t is not defined correctly
- */
-#include <X11/Intrinsic.h>
-#endif
-
#ifdef STANDALONE
# define MODE_cage
# define PROGCLASS "Cage"
GL_RGB, GL_UNSIGNED_BYTE, WoodTextureData);
if (status)
{
- const char *s = gluErrorString (status);
+ const char *s = (char *) gluErrorString (status);
fprintf (stderr, "%s: error mipmapping texture: %s\n",
progname, (s ? s : "(unknown)"));
exit (1);